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- /// Credit SimonDarksideJ
- using System.Collections.Generic;
- namespace UnityEngine.UI.Extensions
- {
- public static class ShaderLibrary
- {
- public static Dictionary<string, Shader> shaderInstances = new Dictionary<string, Shader>();
- public static Shader[] preLoadedShaders;
- public static Shader GetShaderInstance(string shaderName)
- {
- if (shaderInstances.ContainsKey(shaderName))
- {
- return shaderInstances[shaderName];
- }
- var newInstance = Shader.Find(shaderName);
- if (newInstance != null)
- {
- shaderInstances.Add(shaderName, newInstance);
- }
- return newInstance;
- }
- }
- }
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