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- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- using UnityEngine.UI.Extensions;
- namespace UnityEditor.UI
- {
- /// <summary>
- /// This script adds the Extensions UI menu options to the Unity Editor.
- /// </summary>
- static internal class ExtensionMenuOptions
- {
- #region Unity Builder section - Do not change unless UI Source (Editor\MenuOptions) changes
- #region Unity Builder properties - Do not change unless UI Source (Editor\MenuOptions) changes
- private const string kUILayerName = "UI";
- private const float kWidth = 160f;
- private const float kThickHeight = 30f;
- private const float kThinHeight = 20f;
- private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
- private const string kBackgroundSpriteResourcePath = "UI/Skin/Background.psd";
- private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
- private const string kKnobPath = "UI/Skin/Knob.psd";
- private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
- private static Vector2 s_ThickGUIElementSize = new Vector2(kWidth, kThickHeight);
- private static Vector2 s_ThinGUIElementSize = new Vector2(kWidth, kThinHeight);
- private static Vector2 s_ImageGUIElementSize = new Vector2(100f, 100f);
- private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
- private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
- #endregion
- #region Unity Builder methods - Do not change unless UI Source (Editor\MenuOptions) changes
- private static void SetPositionVisibleinSceneView(RectTransform canvasRTransform, RectTransform itemTransform)
- {
- // Find the best scene view
- SceneView sceneView = SceneView.lastActiveSceneView;
- if (sceneView == null && SceneView.sceneViews.Count > 0)
- sceneView = SceneView.sceneViews[0] as SceneView;
- // Couldn't find a SceneView. Don't set position.
- if (sceneView == null || sceneView.camera == null)
- return;
- // Create world space Plane from canvas position.
- Vector2 localPlanePosition;
- Camera camera = sceneView.camera;
- Vector3 position = Vector3.zero;
- if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRTransform, new Vector2(camera.pixelWidth / 2, camera.pixelHeight / 2), camera, out localPlanePosition))
- {
- // Adjust for canvas pivot
- localPlanePosition.x = localPlanePosition.x + canvasRTransform.sizeDelta.x * canvasRTransform.pivot.x;
- localPlanePosition.y = localPlanePosition.y + canvasRTransform.sizeDelta.y * canvasRTransform.pivot.y;
- localPlanePosition.x = Mathf.Clamp(localPlanePosition.x, 0, canvasRTransform.sizeDelta.x);
- localPlanePosition.y = Mathf.Clamp(localPlanePosition.y, 0, canvasRTransform.sizeDelta.y);
- // Adjust for anchoring
- position.x = localPlanePosition.x - canvasRTransform.sizeDelta.x * itemTransform.anchorMin.x;
- position.y = localPlanePosition.y - canvasRTransform.sizeDelta.y * itemTransform.anchorMin.y;
- Vector3 minLocalPosition;
- minLocalPosition.x = canvasRTransform.sizeDelta.x * (0 - canvasRTransform.pivot.x) + itemTransform.sizeDelta.x * itemTransform.pivot.x;
- minLocalPosition.y = canvasRTransform.sizeDelta.y * (0 - canvasRTransform.pivot.y) + itemTransform.sizeDelta.y * itemTransform.pivot.y;
- Vector3 maxLocalPosition;
- maxLocalPosition.x = canvasRTransform.sizeDelta.x * (1 - canvasRTransform.pivot.x) - itemTransform.sizeDelta.x * itemTransform.pivot.x;
- maxLocalPosition.y = canvasRTransform.sizeDelta.y * (1 - canvasRTransform.pivot.y) - itemTransform.sizeDelta.y * itemTransform.pivot.y;
- position.x = Mathf.Clamp(position.x, minLocalPosition.x, maxLocalPosition.x);
- position.y = Mathf.Clamp(position.y, minLocalPosition.y, maxLocalPosition.y);
- }
- itemTransform.anchoredPosition = position;
- itemTransform.localRotation = Quaternion.identity;
- itemTransform.localScale = Vector3.one;
- }
- private static GameObject CreateUIElementRoot(string name, MenuCommand menuCommand, Vector2 size)
- {
- GameObject parent = menuCommand.context as GameObject;
- if (parent == null || parent.GetComponentInParent<Canvas>() == null)
- {
- parent = GetOrCreateCanvasGameObject();
- }
- GameObject child = new GameObject(name);
- Undo.RegisterCreatedObjectUndo(child, "Create " + name);
- Undo.SetTransformParent(child.transform, parent.transform, "Parent " + child.name);
- GameObjectUtility.SetParentAndAlign(child, parent);
- RectTransform rectTransform = child.AddComponent<RectTransform>();
- rectTransform.sizeDelta = size;
- if (parent != menuCommand.context) // not a context click, so center in sceneview
- {
- SetPositionVisibleinSceneView(parent.GetComponent<RectTransform>(), rectTransform);
- }
- Selection.activeGameObject = child;
- return child;
- }
- static GameObject CreateUIObject(string name, GameObject parent)
- {
- GameObject go = new GameObject(name);
- go.AddComponent<RectTransform>();
- GameObjectUtility.SetParentAndAlign(go, parent);
- return go;
- }
- static public void AddCanvas(MenuCommand menuCommand)
- {
- var go = CreateNewUI();
- GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
- if (go.transform.parent as RectTransform)
- {
- RectTransform rect = go.transform as RectTransform;
- rect.anchorMin = Vector2.zero;
- rect.anchorMax = Vector2.one;
- rect.anchoredPosition = Vector2.zero;
- rect.sizeDelta = Vector2.zero;
- }
- Selection.activeGameObject = go;
- }
- static public GameObject CreateNewUI()
- {
- // Root for the UI
- var root = new GameObject("Canvas");
- root.layer = LayerMask.NameToLayer(kUILayerName);
- Canvas canvas = root.AddComponent<Canvas>();
- canvas.renderMode = RenderMode.ScreenSpaceOverlay;
- root.AddComponent<CanvasScaler>();
- root.AddComponent<GraphicRaycaster>();
- Undo.RegisterCreatedObjectUndo(root, "Create " + root.name);
- // if there is no event system add one...
- CreateEventSystem(false);
- return root;
- }
- public static void CreateEventSystem(MenuCommand menuCommand)
- {
- GameObject parent = menuCommand.context as GameObject;
- CreateEventSystem(true, parent);
- }
- private static void CreateEventSystem(bool select)
- {
- CreateEventSystem(select, null);
- }
- private static void CreateEventSystem(bool select, GameObject parent)
- {
- var esys = Object.FindObjectOfType<EventSystem>();
- if (esys == null)
- {
- var eventSystem = new GameObject("EventSystem");
- GameObjectUtility.SetParentAndAlign(eventSystem, parent);
- esys = eventSystem.AddComponent<EventSystem>();
- eventSystem.AddComponent<StandaloneInputModule>();
- Undo.RegisterCreatedObjectUndo(eventSystem, "Create " + eventSystem.name);
- }
- if (select && esys != null)
- {
- Selection.activeGameObject = esys.gameObject;
- }
- }
- // Helper function that returns a Canvas GameObject; preferably a parent of the selection, or other existing Canvas.
- static public GameObject GetOrCreateCanvasGameObject()
- {
- GameObject selectedGo = Selection.activeGameObject;
- // Try to find a gameobject that is the selected GO or one if its parents.
- Canvas canvas = (selectedGo != null) ? selectedGo.GetComponentInParent<Canvas>() : null;
- if (canvas != null && canvas.gameObject.activeInHierarchy)
- return canvas.gameObject;
- // No canvas in selection or its parents? Then use just any canvas..
- canvas = Object.FindObjectOfType(typeof(Canvas)) as Canvas;
- if (canvas != null && canvas.gameObject.activeInHierarchy)
- return canvas.gameObject;
- // No canvas in the scene at all? Then create a new one.
- return ExtensionMenuOptions.CreateNewUI();
- }
- private static void SetDefaultColorTransitionValues(Selectable slider)
- {
- ColorBlock colors = slider.colors;
- colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f);
- colors.pressedColor = new Color(0.698f, 0.698f, 0.698f);
- colors.disabledColor = new Color(0.521f, 0.521f, 0.521f);
- }
- private static void SetDefaultTextValues(Text lbl)
- {
- // Set text values we want across UI elements in default controls.
- // Don't set values which are the same as the default values for the Text component,
- // since there's no point in that, and it's good to keep them as consistent as possible.
- lbl.color = s_TextColor;
- }
- #endregion
- #endregion
- #region UI Extensions "Create" Menu items
- #region Scroll Snap controls
- [MenuItem("GameObject/UI/Extensions/Horizontal Scroll Snap", false)]
- static public void AddHorizontalScrollSnap(MenuCommand menuCommand)
- {
- GameObject horizontalScrollSnapRoot = CreateUIElementRoot("Horizontal Scroll Snap", menuCommand, s_ThickGUIElementSize);
- GameObject childContent = CreateUIObject("Content", horizontalScrollSnapRoot);
- GameObject childPage01 = CreateUIObject("Page_01", childContent);
- GameObject childText = CreateUIObject("Text", childPage01);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = horizontalScrollSnapRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(300f, 150f);
- Image image = horizontalScrollSnapRoot.AddComponent<Image>();
- image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- image.type = Image.Type.Sliced;
- image.color = new Color(1f, 1f, 1f, 0.392f);
- ScrollRect sr = horizontalScrollSnapRoot.AddComponent<ScrollRect>();
- sr.vertical = false;
- sr.horizontal = true;
- horizontalScrollSnapRoot.AddComponent<HorizontalScrollSnap>();
- //Setup Content container
- RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- rectTransformContent.sizeDelta = Vector2.zero;
- sr.content = rectTransformContent;
- //Setup 1st Child
- Image pageImage = childPage01.AddComponent<Image>();
- pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- pageImage.type = Image.Type.Sliced;
- pageImage.color = s_DefaultSelectableColor;
- RectTransform rectTransformPage01 = childPage01.GetComponent<RectTransform>();
- rectTransformPage01.anchorMin = new Vector2(0f, 0.5f);
- rectTransformPage01.anchorMax = new Vector2(0f, 0.5f);
- rectTransformPage01.pivot = new Vector2(0f, 0.5f);
- //Setup Text on Page01
- Text text = childText.AddComponent<Text>();
- text.text = "Page_01";
- text.alignment = TextAnchor.MiddleCenter;
- text.color = new Color(0.196f, 0.196f, 0.196f);
- //Setup Text 1st Child
- RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
- rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
- //Need to add example child components like in the Asset (SJ)
- Selection.activeGameObject = horizontalScrollSnapRoot;
- }
- [MenuItem("GameObject/UI/Extensions/Vertical Scroll Snap", false)]
- static public void AddVerticallScrollSnap(MenuCommand menuCommand)
- {
- GameObject verticalScrollSnapRoot = CreateUIElementRoot("Vertical Scroll Snap", menuCommand, s_ThickGUIElementSize);
- GameObject childContent = CreateUIObject("Content", verticalScrollSnapRoot);
- GameObject childPage01 = CreateUIObject("Page_01", childContent);
- GameObject childText = CreateUIObject("Text", childPage01);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = verticalScrollSnapRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(300f, 150f);
- Image image = verticalScrollSnapRoot.AddComponent<Image>();
- image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- image.type = Image.Type.Sliced;
- image.color = new Color(1f, 1f, 1f, 0.392f);
- ScrollRect sr = verticalScrollSnapRoot.AddComponent<ScrollRect>();
- sr.vertical = true;
- sr.horizontal = false;
- verticalScrollSnapRoot.AddComponent<VerticalScrollSnap>();
- //Setup Content container
- RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- //rectTransformContent.anchoredPosition = Vector2.zero;
- rectTransformContent.sizeDelta = Vector2.zero;
- sr.content = rectTransformContent;
- //Setup 1st Child
- Image pageImage = childPage01.AddComponent<Image>();
- pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- pageImage.type = Image.Type.Sliced;
- pageImage.color = s_DefaultSelectableColor;
- RectTransform rectTransformPage01 = childPage01.GetComponent<RectTransform>();
- rectTransformPage01.anchorMin = new Vector2(0.5f, 0f);
- rectTransformPage01.anchorMax = new Vector2(0.5f, 0f);
- rectTransformPage01.anchoredPosition = new Vector2(-rectTransformPage01.sizeDelta.x / 2, rectTransformPage01.sizeDelta.y / 2);
- //rectTransformPage01.anchoredPosition = Vector2.zero;
- //rectTransformPage01.sizeDelta = Vector2.zero;
- rectTransformPage01.pivot = new Vector2(0.5f, 0f);
- //Setup Text on Page01
- Text text = childText.AddComponent<Text>();
- text.text = "Page_01";
- text.alignment = TextAnchor.MiddleCenter;
- text.color = new Color(0.196f, 0.196f, 0.196f);
- //Setup Text 1st Child
- RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
- rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
- //rectTransformPage01Text.anchoredPosition = Vector2.zero;
- //rectTransformPage01Text.sizeDelta = Vector2.zero;
- rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
- //Need to add example child components like in the Asset (SJ)
- Selection.activeGameObject = verticalScrollSnapRoot;
- }
- #region New ScrollSnapCode
- static public void FixedScrollSnapBase(MenuCommand menuCommand, string name, ScrollSnap.ScrollDirection direction, int itemVisible, int itemCount, Vector2 itemSize)
- {
- GameObject scrollSnapRoot = CreateUIElementRoot(name, menuCommand, s_ThickGUIElementSize);
- GameObject itemList = CreateUIObject("List", scrollSnapRoot);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = scrollSnapRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- if (direction == ScrollSnap.ScrollDirection.Horizontal)
- {
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(itemVisible * itemSize.x, itemSize.y);
- }
- else
- {
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(itemSize.x, itemVisible * itemSize.y);
- }
- Image image = scrollSnapRoot.AddComponent<Image>();
- image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- image.type = Image.Type.Sliced;
- image.color = new Color(1f, 1f, 1f, 1f);
- Mask listMask = scrollSnapRoot.AddComponent<Mask>();
- listMask.showMaskGraphic = false;
- ScrollRect scrollRect = scrollSnapRoot.AddComponent<ScrollRect>();
- scrollRect.vertical = direction == ScrollSnap.ScrollDirection.Vertical;
- scrollRect.horizontal = direction == ScrollSnap.ScrollDirection.Horizontal;
- ScrollSnap scrollSnap = scrollSnapRoot.AddComponent<ScrollSnap>();
- scrollSnap.direction = direction;
- scrollSnap.ItemsVisibleAtOnce = itemVisible;
- //Setup Content container
- RectTransform rectTransformContent = itemList.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- rectTransformContent.sizeDelta = Vector2.zero;
- scrollRect.content = rectTransformContent;
- //Setup Item list container
- if (direction == ScrollSnap.ScrollDirection.Horizontal)
- {
- itemList.AddComponent<HorizontalLayoutGroup>();
- ContentSizeFitter sizeFitter = itemList.AddComponent<ContentSizeFitter>();
- sizeFitter.horizontalFit = ContentSizeFitter.FitMode.MinSize;
- }
- else
- {
- itemList.AddComponent<VerticalLayoutGroup>();
- ContentSizeFitter sizeFitter = itemList.AddComponent<ContentSizeFitter>();
- sizeFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
- }
- //Setup children
- for (var i = 0; i < itemCount; i++)
- {
- GameObject item = CreateUIObject(string.Format("Item_{0:00}", i), itemList);
- GameObject childText = CreateUIObject("Text", item);
- Image pageImage = item.AddComponent<Image>();
- pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- pageImage.type = Image.Type.Sliced;
- pageImage.color = s_DefaultSelectableColor;
- LayoutElement elementLayout = item.AddComponent<LayoutElement>();
- if (direction == ScrollSnap.ScrollDirection.Horizontal)
- {
- elementLayout.minWidth = itemSize.x;
- }
- else
- {
- elementLayout.minHeight = itemSize.y;
- }
- RectTransform rectTransformPage01 = item.GetComponent<RectTransform>();
- rectTransformPage01.anchorMin = new Vector2(0f, 0.5f);
- rectTransformPage01.anchorMax = new Vector2(0f, 0.5f);
- rectTransformPage01.pivot = new Vector2(0f, 0.5f);
- //Setup Text on Page01
- Text text = childText.AddComponent<Text>();
- text.text = item.name;
- text.alignment = TextAnchor.MiddleCenter;
- text.color = new Color(0.196f, 0.196f, 0.196f);
- //Setup Text 1st Child
- RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
- rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
- }
- Selection.activeGameObject = scrollSnapRoot;
- }
- [MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Horizontal Single Item", false)]
- static public void AddFixedItemScrollSnapHorizontalSingle(MenuCommand menuCommand)
- {
- FixedScrollSnapBase(menuCommand, "Scroll Snap Horizontal Single", ScrollSnap.ScrollDirection.Horizontal, 1, 3, new Vector2(100, 100));
- }
- [MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Horizontal Multiple Items", false)]
- static public void AddFixedItemScrollSnapHorizontalMultiple(MenuCommand menuCommand)
- {
- FixedScrollSnapBase(menuCommand, "Scroll Snap Horizontal Multiple", ScrollSnap.ScrollDirection.Horizontal, 3, 15, new Vector2(100, 100));
- }
- [MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Vertical Single Item", false)]
- static public void AddFixedItemScrollSnapVerticalSingle(MenuCommand menuCommand)
- {
- FixedScrollSnapBase(menuCommand, "Scroll Snap Vertical Multiple", ScrollSnap.ScrollDirection.Vertical, 1, 3, new Vector2(100, 100));
- }
- [MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Vertical Multiple Items", false)]
- static public void AddFixedItemScrollSnapVerticalMultiple(MenuCommand menuCommand)
- {
- FixedScrollSnapBase(menuCommand, "Scroll Snap Vertical Multiple", ScrollSnap.ScrollDirection.Vertical, 3, 15, new Vector2(100, 100));
- }
- #endregion
- #region ContentScrollSnapHorizontal
- [MenuItem("GameObject/UI/Extensions/Content Scroll Snap Horizontal", false)]
- static public void AddContentScrollSnapHorizontal(MenuCommand menuCommand)
- {
- GameObject contentScrollSnapRoot = CreateUIElementRoot("Content Scroll Snap Horizontal", menuCommand, s_ThickGUIElementSize);
- GameObject childContent = CreateUIObject("Content", contentScrollSnapRoot);
- GameObject childPage01 = CreateUIObject("Position 1", childContent);
- GameObject childPage02 = CreateUIObject("Position 2", childContent);
- GameObject childPage03 = CreateUIObject("Position 3", childContent);
- GameObject childPage04 = CreateUIObject("Position 4", childContent);
- GameObject childPage05 = CreateUIObject("Position 5", childContent);
- //setup root
- RectTransform contentScrollSnapRectTransform = ((RectTransform)contentScrollSnapRoot.transform);
- contentScrollSnapRectTransform.anchorMin = new Vector2(0.5f, 0.5f);
- contentScrollSnapRectTransform.anchorMax = new Vector2(0.5f, 0.5f);
- contentScrollSnapRectTransform.anchoredPosition = Vector2.zero;
- contentScrollSnapRectTransform.sizeDelta = new Vector2(100, 200);
- Image image = contentScrollSnapRoot.AddComponent<Image>();
- image.sprite = null;
- image.color = new Color(1, 0, 0, .5f);
- ScrollRect sr = contentScrollSnapRoot.AddComponent<ScrollRect>();
- sr.vertical = false;
- sr.horizontal = true;
- //setup content container
- RectTransform contentTransform = ((RectTransform)childContent.transform);
- contentTransform.anchorMin = new Vector2(.5f, .5f);
- contentTransform.anchorMax = new Vector2(.5f, .5f);
- contentTransform.pivot = new Vector2(.5f, .5f);
- contentTransform.sizeDelta = new Vector2(200, 300);
- Image contentImage = childContent.AddComponent<Image>();
- contentImage.sprite = null;
- contentImage.color = new Color(0, 0, 1, .5f);
- sr.content = contentTransform;
- //setup child 1
- RectTransform childPage01Transform = (RectTransform)childPage01.transform;
- childPage01Transform.anchorMin = new Vector2(0, 1);
- childPage01Transform.anchorMax = new Vector2(0, 1);
- childPage01Transform.pivot = new Vector2(0, 1);
- childPage01Transform.anchoredPosition = new Vector2(0, -125);
- Image childPage01Image = childPage01.AddComponent<Image>();
- childPage01Image.sprite = null;
- childPage01Image.color = Color.white;
- //setup child 2
- RectTransform childPage02Transform = (RectTransform)childPage02.transform;
- childPage02Transform.anchorMin = new Vector2(0, 1);
- childPage02Transform.anchorMax = new Vector2(0, 1);
- childPage02Transform.pivot = new Vector2(0, 1);
- childPage02Transform.anchoredPosition = new Vector2(175, -150);
- Image childPage02Image = childPage02.AddComponent<Image>();
- childPage02Image.sprite = null;
- childPage02Image.color = Color.white;
- //setup child 3
- RectTransform childPage03Transform = (RectTransform)childPage03.transform;
- childPage03Transform.anchorMin = new Vector2(0, 1);
- childPage03Transform.anchorMax = new Vector2(0, 1);
- childPage03Transform.pivot = new Vector2(0, 1);
- childPage03Transform.anchoredPosition = new Vector2(315, -125);
- childPage03Transform.sizeDelta = new Vector2(50, 100);
- Image childPage03Image = childPage03.AddComponent<Image>();
- childPage03Image.sprite = null;
- childPage03Image.color = Color.white;
- //setup child 4
- RectTransform childPage04Transform = (RectTransform)childPage04.transform;
- childPage04Transform.anchorMin = new Vector2(0, 1);
- childPage04Transform.anchorMax = new Vector2(0, 1);
- childPage04Transform.pivot = new Vector2(0, 1);
- childPage04Transform.anchoredPosition = new Vector2(490, -110);
- Image childPage04Image = childPage04.AddComponent<Image>();
- childPage04Image.sprite = null;
- childPage04Image.color = Color.white;
- //setup child 5
- RectTransform childPage05Transform = (RectTransform)childPage05.transform;
- childPage05Transform.anchorMin = new Vector2(0, 1);
- childPage05Transform.anchorMax = new Vector2(0, 1);
- childPage05Transform.pivot = new Vector2(0, 1);
- childPage05Transform.anchoredPosition = new Vector2(630, -180);
- Image childPage05Image = childPage05.AddComponent<Image>();
- childPage05Image.sprite = null;
- childPage05Image.color = Color.white;
- //add scroll snap after we've added the content & items
- contentScrollSnapRoot.AddComponent<ContentScrollSnapHorizontal>();
- }
- #endregion
- #endregion
- #region UIVertical Scroller
- [MenuItem("GameObject/UI/Extensions/UI Vertical Scroller", false)]
- static public void AddUIVerticallScroller(MenuCommand menuCommand)
- {
- GameObject uiVerticalScrollerRoot = CreateUIElementRoot("UI Vertical Scroller", menuCommand, s_ThickGUIElementSize);
- GameObject uiScrollerCenter = CreateUIObject("Center", uiVerticalScrollerRoot);
- GameObject childContent = CreateUIObject("Content", uiVerticalScrollerRoot);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = uiVerticalScrollerRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(500f, 150f);
- // Add required ScrollRect
- ScrollRect sr = uiVerticalScrollerRoot.AddComponent<ScrollRect>();
- sr.vertical = true;
- sr.horizontal = false;
- sr.movementType = ScrollRect.MovementType.Unrestricted;
- var uiscr = uiVerticalScrollerRoot.AddComponent<UIVerticalScroller>();
- //Setup container center point
- RectTransform rectTransformCenter = uiScrollerCenter.GetComponent<RectTransform>();
- rectTransformCenter.anchorMin = new Vector2(0f, 0.3f);
- rectTransformCenter.anchorMax = new Vector2(1f, 0.6f);
- rectTransformCenter.sizeDelta = Vector2.zero;
- uiscr.center = uiScrollerCenter.GetComponent<RectTransform>();
- //Setup Content container
- RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- rectTransformContent.sizeDelta = Vector2.zero;
- sr.content = rectTransformContent;
- // Add sample children
- for (int i = 0; i < 10; i++)
- {
- GameObject childPage = CreateUIObject("Page_" + i, childContent);
- GameObject childText = CreateUIObject("Text", childPage);
- //Setup 1st Child
- Image pageImage = childPage.AddComponent<Image>();
- pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- pageImage.type = Image.Type.Sliced;
- pageImage.color = s_DefaultSelectableColor;
- RectTransform rectTransformPage = childPage.GetComponent<RectTransform>();
- rectTransformPage.anchorMin = new Vector2(0f, 0.5f);
- rectTransformPage.anchorMax = new Vector2(1f, 0.5f);
- rectTransformPage.sizeDelta = new Vector2(0f, 80f);
- rectTransformPage.pivot = new Vector2(0.5f, 0.5f);
- rectTransformPage.localPosition = new Vector3(0, 80 * i, 0);
- childPage.AddComponent<Button>();
- var childCG = childPage.AddComponent<CanvasGroup>();
- childCG.interactable = false;
- //Setup Text on Item
- Text text = childText.AddComponent<Text>();
- text.text = "Item_" + i;
- text.alignment = TextAnchor.MiddleCenter;
- text.color = new Color(0.196f, 0.196f, 0.196f);
- //Setup Text on Item
- RectTransform rectTransformPageText = childText.GetComponent<RectTransform>();
- rectTransformPageText.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformPageText.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformPageText.pivot = new Vector2(0.5f, 0.5f);
- }
- Selection.activeGameObject = uiVerticalScrollerRoot;
- }
- #endregion
- #region UI Button
- [MenuItem("GameObject/UI/Extensions/UI Button", false)]
- static public void AddUIButton(MenuCommand menuCommand)
- {
- GameObject uiButtonRoot = CreateUIElementRoot("UI Button", menuCommand, s_ThickGUIElementSize);
- GameObject childText = CreateUIObject("Text", uiButtonRoot);
- Image image = uiButtonRoot.AddComponent<Image>();
- image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- image.type = Image.Type.Sliced;
- image.color = s_DefaultSelectableColor;
- Button bt = uiButtonRoot.AddComponent<Button>();
- uiButtonRoot.AddComponent<UISelectableExtension>();
- SetDefaultColorTransitionValues(bt);
- Text text = childText.AddComponent<Text>();
- text.text = "Button";
- text.alignment = TextAnchor.MiddleCenter;
- text.color = new Color(0.196f, 0.196f, 0.196f);
- RectTransform textRectTransform = childText.GetComponent<RectTransform>();
- textRectTransform.anchorMin = Vector2.zero;
- textRectTransform.anchorMax = Vector2.one;
- textRectTransform.sizeDelta = Vector2.zero;
- Selection.activeGameObject = uiButtonRoot;
- }
- #endregion
- #region UI Flippable
- [MenuItem("GameObject/UI/Extensions/UI Flippable", false)]
- static public void AddUIFlippableImage(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI Flippable", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<Image>();
- go.AddComponent<UIFlippable>();
- Selection.activeGameObject = go;
- }
- #endregion
- #region UI WindowBase
- [MenuItem("GameObject/UI/Extensions/UI Window Base", false)]
- static public void AddUIWindowBase(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI Window Base", menuCommand, s_ThickGUIElementSize);
- go.AddComponent<UIWindowBase>();
- go.AddComponent<Image>();
- Selection.activeGameObject = go;
- }
- #endregion
- #region Accordion
- [MenuItem("GameObject/UI/Extensions/Accordion/Accordion", false)]
- static public void AddAccordionVertical(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("Accordion Group", menuCommand, s_ThickGUIElementSize);
- CreateAccordionGroup(go);
- for (int i = 0; i < 3; i++)
- {
- GameObject child = CreateUIObject($"Accordion Element {i}", go);
- CreateAccordionElement(child);
- }
- Selection.activeGameObject = go;
- }
- [MenuItem("GameObject/UI/Extensions/Accordion/Accordion Group", false)]
- static public void AddAccordionGroup(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("Accordion Group", menuCommand, s_ThickGUIElementSize);
- CreateAccordionGroup(go);
- Selection.activeGameObject = go;
- }
- private static void CreateAccordionGroup(GameObject go)
- {
- var vlg = go.AddComponent<VerticalLayoutGroup>();
- vlg.childControlHeight = true;
- vlg.childControlWidth = true;
- vlg.childForceExpandHeight = false;
- vlg.childForceExpandHeight = true;
- var csf = go.AddComponent<ContentSizeFitter>();
- csf.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
- go.AddComponent<ToggleGroup>();
- go.AddComponent<Accordion>();
- }
- [MenuItem("GameObject/UI/Extensions/Accordion/Accordion Element", false)]
- static public void AddAccordionElement(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("Accordion Element", menuCommand, s_ThickGUIElementSize);
- CreateAccordionElement(go);
- Selection.activeGameObject = go;
- }
- private static void CreateAccordionElement(GameObject go)
- {
- var vlg = go.AddComponent<VerticalLayoutGroup>();
- vlg.childControlHeight = true;
- vlg.childControlWidth = true;
- vlg.childForceExpandHeight = false;
- vlg.childForceExpandHeight = true;
- go.AddComponent<LayoutElement>();
- var accordionElement = go.AddComponent<AccordionElement>();
- // Header
- GameObject headergo = CreateUIObject("Header", go);
- var headerLayout = headergo.AddComponent<LayoutElement>();
- headerLayout.minHeight = accordionElement.MinHeight;
- var headerText = headergo.AddComponent<Text>();
- headerText.text = "This is an Accordion header";
- // Text
- GameObject textgo = CreateUIObject("Text", go);
- var textText = textgo.AddComponent<Text>();
- textText.text = "This is an example of text in an accordion element\nLots of information can be put here for selection\nIf you like";
- }
- #endregion
- #region Drop Down controls
- [MenuItem("GameObject/UI/Extensions/AutoComplete ComboBox", false)]
- static public void AddAutoCompleteComboBox(MenuCommand menuCommand)
- {
- GameObject autoCompleteComboBoxRoot = CreateUIElementRoot("AutoCompleteComboBox", menuCommand, s_ThickGUIElementSize);
- //Create Template
- GameObject itemTemplate = AddButtonAsChild(autoCompleteComboBoxRoot);
- //Create Inputfield
- GameObject inputField = AddInputFieldAsChild(autoCompleteComboBoxRoot);
- //Create Overlay
- GameObject overlay = CreateUIObject("Overlay", autoCompleteComboBoxRoot);
- GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
- GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
- GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
- //Create Arrow Button
- GameObject arrowButton = AddButtonAsChild(autoCompleteComboBoxRoot);
- //Setup ComboBox
- var autoCompleteComboBox = autoCompleteComboBoxRoot.AddComponent<AutoCompleteComboBox>();
- var cbbRT = autoCompleteComboBoxRoot.GetComponent<RectTransform>();
- //Setup Template
- itemTemplate.name = "ItemTemplate";
- var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
- itemTemplateRT.sizeDelta = cbbRT.sizeDelta - new Vector2(10,0);
- itemTemplateRT.anchoredPosition = new Vector2(-5, 0);
- var itemTemplateButton = itemTemplate.GetComponent<Button>();
- itemTemplateButton.transition = Selectable.Transition.None;
- var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
- itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
- itemTemplate.SetActive(false);
- //Setup InputField
- var inputFieldRT = inputField.GetComponent<RectTransform>();
- inputFieldRT.anchorMin = Vector2.zero;
- inputFieldRT.anchorMax = Vector2.one;
- inputFieldRT.sizeDelta = Vector2.zero;
- Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(autoCompleteComboBox.OnValueChanged));
- //Setup Overlay
- var overlayRT = overlay.GetComponent<RectTransform>();
- overlayRT.anchorMin = new Vector2(0f, 1f);
- overlayRT.anchorMax = new Vector2(0f, 1f);
- overlayRT.sizeDelta = new Vector2(0f, 1f);
- overlayRT.pivot = new Vector2(0f, 1f);
- overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
- Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
- //Overlay Scroll Panel
- var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
- overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
- overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
- overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
- overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
- overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
- overlayScrollPanel.AddComponent<Image>();
- overlayScrollPanel.AddComponent<Mask>();
- var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
- scrollRect.horizontal = false;
- scrollRect.movementType = ScrollRect.MovementType.Clamped;
- scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
- //Overlay Items list
- var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
- overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
- overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
- overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
- overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
- overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
- scrollRect.content = overlayScrollPanelItemsRT;
- var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
- overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
- var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
- overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
- //Overlay Scrollbar
- var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
- overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
- overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
- overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
- overlayScrollPanelScrollbarRT.pivot = Vector2.one;
- overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
- overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
- //Arrow Button
- arrowButton.name = "ArrowBtn";
- var arrowButtonRT = arrowButton.GetComponent<RectTransform>();
- arrowButtonRT.anchorMin = Vector2.one;
- arrowButtonRT.anchorMax = Vector2.one;
- arrowButtonRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
- arrowButtonRT.pivot = Vector2.one;
- Events.UnityEventTools.AddBoolPersistentListener(arrowButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
- arrowButton.GetComponentInChildren<Text>().text = "▼";
- Selection.activeGameObject = autoCompleteComboBoxRoot;
- }
- [MenuItem("GameObject/UI/Extensions/ComboBox", false)]
- static public void AddComboBox(MenuCommand menuCommand)
- {
- GameObject comboBoxRoot = CreateUIElementRoot("ComboBox", menuCommand, s_ThickGUIElementSize);
- //Create Template
- GameObject itemTemplate = AddButtonAsChild(comboBoxRoot);
- //Create Inputfield
- GameObject inputField = AddInputFieldAsChild(comboBoxRoot);
- //Create Overlay
- GameObject overlay = CreateUIObject("Overlay", comboBoxRoot);
- GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
- GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
- GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
- //Create Arrow Button
- GameObject arrowButton = AddButtonAsChild(comboBoxRoot);
- //Setup ComboBox
- var comboBox = comboBoxRoot.AddComponent<ComboBox>();
- var cbbRT = comboBoxRoot.GetComponent<RectTransform>();
- //Setup Template
- itemTemplate.name = "ItemTemplate";
- var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
- itemTemplateRT.sizeDelta = cbbRT.sizeDelta - new Vector2(10, 0);
- itemTemplateRT.anchoredPosition = new Vector2(-5, 0);
- var itemTemplateButton = itemTemplate.GetComponent<Button>();
- itemTemplateButton.transition = Selectable.Transition.None;
- var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
- itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
- itemTemplate.SetActive(false);
- //Setup InputField
- var inputFieldRT = inputField.GetComponent<RectTransform>();
- inputFieldRT.anchorMin = Vector2.zero;
- inputFieldRT.anchorMax = Vector2.one;
- inputFieldRT.sizeDelta = Vector2.zero;
- Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(comboBox.OnValueChanged));
- //Setup Overlay
- var overlayRT = overlay.GetComponent<RectTransform>();
- overlayRT.anchorMin = new Vector2(0f, 1f);
- overlayRT.anchorMax = new Vector2(0f, 1f);
- overlayRT.sizeDelta = new Vector2(0f, 1f);
- overlayRT.pivot = new Vector2(0f, 1f);
- overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
- Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(comboBox.ToggleDropdownPanel), true);
- //Overlay Scroll Panel
- var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
- overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
- overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
- overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
- overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
- overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
- overlayScrollPanel.AddComponent<Image>();
- overlayScrollPanel.AddComponent<Mask>();
- var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
- scrollRect.horizontal = false;
- scrollRect.movementType = ScrollRect.MovementType.Clamped;
- scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
- //Overlay Items list
- var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
- overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
- overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
- overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
- overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
- overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
- scrollRect.content = overlayScrollPanelItemsRT;
- var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
- overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
- var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
- overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
- //Overlay Scrollbar
- var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
- overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
- overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
- overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
- overlayScrollPanelScrollbarRT.pivot = Vector2.one;
- overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
- overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
- //Arrow Button
- arrowButton.name = "ArrowBtn";
- var arrowButtonRT = arrowButton.GetComponent<RectTransform>();
- arrowButtonRT.anchorMin = Vector2.one;
- arrowButtonRT.anchorMax = Vector2.one;
- arrowButtonRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
- arrowButtonRT.pivot = Vector2.one;
- Events.UnityEventTools.AddBoolPersistentListener(arrowButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(comboBox.ToggleDropdownPanel), true);
- arrowButton.GetComponentInChildren<Text>().text = "▼";
- Selection.activeGameObject = comboBoxRoot;
- }
- [MenuItem("GameObject/UI/Extensions/DropDownList", false)]
- static public void AddDropDownList(MenuCommand menuCommand)
- {
- GameObject dropDownListRoot = CreateUIElementRoot("DropDownList", menuCommand, s_ThickGUIElementSize);
- //Create Template
- GameObject itemTemplate = AddButtonAsChild(dropDownListRoot);
- GameObject itemTemplateImage = AddImageAsChild(itemTemplate);
- itemTemplateImage.GetComponent<Transform>().SetSiblingIndex(0);
- //Create Main Button
- GameObject mainButton = AddButtonAsChild(dropDownListRoot);
- GameObject mainButtonImage = AddImageAsChild(mainButton);
- mainButtonImage.GetComponent<Transform>().SetSiblingIndex(0);
- //Create Overlay
- GameObject overlay = CreateUIObject("Overlay", dropDownListRoot);
- GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
- GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
- GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
- //Create Arrow Button
- GameObject arrowText = AddTextAsChild(dropDownListRoot);
- //Setup DropDownList
- var dropDownList = dropDownListRoot.AddComponent<DropDownList>();
- var cbbRT = dropDownListRoot.GetComponent<RectTransform>();
- //Setup Template
- itemTemplate.name = "ItemTemplate";
- var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
- itemTemplateRT.sizeDelta = cbbRT.sizeDelta - new Vector2(10, 0);
- itemTemplateRT.anchoredPosition = new Vector2(-5, 0);
- var itemTemplateButton = itemTemplate.GetComponent<Button>();
- itemTemplateButton.transition = Selectable.Transition.None;
- var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
- itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
- itemTemplate.SetActive(false);
- //Item Template Image
- var itemTemplateImageRT = itemTemplateImage.GetComponent<RectTransform>();
- itemTemplateImageRT.anchorMin = Vector2.zero;
- itemTemplateImageRT.anchorMax = new Vector2(0f, 1f);
- itemTemplateImageRT.pivot = new Vector2(0f, 1f);
- itemTemplateImageRT.sizeDelta = Vector2.one;
- itemTemplateImageRT.offsetMin = new Vector2(4f, 4f);
- itemTemplateImageRT.offsetMax = new Vector2(22f, -4f);
- itemTemplateImage.GetComponent<Image>().color = new Color(0, 0, 0, 0);
- //Setup Main Button
- mainButton.name = "MainButton";
- var mainButtonRT = mainButton.GetComponent<RectTransform>();
- mainButtonRT.anchorMin = Vector2.zero;
- mainButtonRT.anchorMax = Vector2.one;
- mainButtonRT.sizeDelta = Vector2.zero;
- Events.UnityEventTools.AddBoolPersistentListener(mainButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
- var mainButtonText = mainButton.GetComponentInChildren<Text>();
- mainButtonText.alignment = TextAnchor.MiddleLeft;
- mainButtonText.text = "Select Item...";
- var mainButtonTextRT = mainButtonText.GetComponent<RectTransform>();
- mainButtonTextRT.anchorMin = Vector2.zero;
- mainButtonTextRT.anchorMin = Vector2.zero;
- mainButtonTextRT.pivot = new Vector2(0f, 1f);
- mainButtonTextRT.offsetMin = new Vector2(10f, 0f);
- mainButtonTextRT.offsetMax = new Vector2(-4f, 0f);
- //Main Button Image
- var mainButtonImageRT = mainButtonImage.GetComponent<RectTransform>();
- mainButtonImageRT.anchorMin = Vector2.zero;
- mainButtonImageRT.anchorMax = new Vector2(0f, 1f);
- mainButtonImageRT.pivot = new Vector2(0f, 1f);
- mainButtonImageRT.sizeDelta = Vector2.one;
- mainButtonImageRT.offsetMin = new Vector2(4f, 4f);
- mainButtonImageRT.offsetMax = new Vector2(22f, -4f);
- mainButtonImageRT.GetComponent<Image>().color = new Color(1, 1, 1, 0);
- //Setup Overlay
- var overlayRT = overlay.GetComponent<RectTransform>();
- overlayRT.anchorMin = new Vector2(0f, 1f);
- overlayRT.anchorMax = new Vector2(0f, 1f);
- overlayRT.sizeDelta = new Vector2(0f, 1f);
- overlayRT.pivot = new Vector2(0f, 1f);
- overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
- Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
- //Overlay Scroll Panel
- var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
- overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
- overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
- overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
- overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
- overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
- overlayScrollPanel.AddComponent<Image>();
- overlayScrollPanel.AddComponent<Mask>();
- var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
- scrollRect.horizontal = false;
- scrollRect.movementType = ScrollRect.MovementType.Clamped;
- scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
- //Overlay Items list
- var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
- overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
- overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
- overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
- overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
- overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
- scrollRect.content = overlayScrollPanelItemsRT;
- var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
- overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
- var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
- overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
- //Overlay Scrollbar
- var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
- overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
- overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
- overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
- overlayScrollPanelScrollbarRT.pivot = Vector2.one;
- overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
- overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
- //Arrow Button
- arrowText.name = "Arrow";
- var arrowTextRT = arrowText.GetComponent<RectTransform>();
- arrowTextRT.anchorMin = new Vector2(1f, 0f);
- arrowTextRT.anchorMax = Vector2.one;
- arrowTextRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
- arrowTextRT.pivot = new Vector2(1f, 0.5f);
- var arrowTextComponent = arrowText.GetComponent<Text>();
- arrowTextComponent.text = "▼";
- arrowTextComponent.alignment = TextAnchor.MiddleCenter;
- var arrowTextCanvasGroup = arrowText.AddComponent<CanvasGroup>();
- arrowTextCanvasGroup.interactable = false;
- arrowTextCanvasGroup.blocksRaycasts = false;
- Selection.activeGameObject = dropDownListRoot;
- }
- #endregion
- #region RTS Selection box
- [MenuItem("GameObject/UI/Extensions/Selection Box", false)]
- static public void AddSelectionBox(MenuCommand menuCommand)
- {
- var go = CreateNewUI();
- go.name = "Selection Box";
- GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
- RectTransform rect = go.transform as RectTransform;
- rect.anchorMin = Vector2.zero;
- rect.anchorMax = Vector2.one;
- rect.anchoredPosition = Vector2.zero;
- rect.sizeDelta = Vector2.zero;
- Image image = go.AddComponent<Image>();
- image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- image.type = Image.Type.Sliced;
- image.fillCenter = false;
- image.color = new Color(1f, 1f, 1f, 0.392f);
- SelectionBox selectableArea = go.AddComponent<SelectionBox>();
- selectableArea.selectionMask = rect;
- selectableArea.color = new Color(0.816f, 0.816f, 0.816f, 0.353f);
- GameObject childSelectableItem = CreateUIObject("Selectable", go);
- childSelectableItem.AddComponent<Image>();
- childSelectableItem.AddComponent<ExampleSelectable>();
- Selection.activeGameObject = go;
- }
- #endregion
- #region Bound Tooltip
- [MenuItem("GameObject/UI/Extensions/Bound Tooltip/Tooltip", false)]
- static public void AddBoundTooltip(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("Tooltip", menuCommand, s_ImageGUIElementSize);
- var tooltip = go.AddComponent<BoundTooltipTrigger>();
- tooltip.text = "This is my Tooltip Text";
- var boundTooltip = go.AddComponent<Image>();
- boundTooltip.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- // if there is no ToolTipItem add one...
- CreateToolTipItem(false, go);
- Selection.activeGameObject = go;
- }
- private static void CreateToolTipItem(bool select)
- {
- CreateToolTipItem(select, null);
- }
- private static void CreateToolTipItem(bool select, GameObject parent)
- {
- var btti = Object.FindObjectOfType<BoundTooltipItem>();
- if (btti == null)
- {
- var boundTooltipItem = CreateUIObject("ToolTipItem", parent.GetComponentInParent<Canvas>().gameObject);
- btti = boundTooltipItem.AddComponent<BoundTooltipItem>();
- var boundTooltipItemCanvasGroup = boundTooltipItem.AddComponent<CanvasGroup>();
- boundTooltipItemCanvasGroup.interactable = false;
- boundTooltipItemCanvasGroup.blocksRaycasts = false;
- var boundTooltipItemImage = boundTooltipItem.AddComponent<Image>();
- boundTooltipItemImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- var boundTooltipItemText = CreateUIObject("Text", boundTooltipItem);
- var boundTooltipItemTextRT = boundTooltipItemText.GetComponent<RectTransform>();
- boundTooltipItemTextRT.anchorMin = Vector2.zero;
- boundTooltipItemTextRT.anchorMax = Vector2.one;
- boundTooltipItemTextRT.sizeDelta = Vector2.one;
- var boundTooltipItemTextcomponent = boundTooltipItemText.AddComponent<Text>();
- boundTooltipItemTextcomponent.alignment = TextAnchor.MiddleCenter;
- Undo.RegisterCreatedObjectUndo(boundTooltipItem, "Create " + boundTooltipItem.name);
- }
- if (select && btti != null)
- {
- Selection.activeGameObject = btti.gameObject;
- }
- }
- #endregion
- #region Progress bar
- [MenuItem("GameObject/UI/Extensions/Progress Bar", false)]
- static public void AddSlider(MenuCommand menuCommand)
- {
- // Create GOs Hierarchy
- GameObject root = CreateUIElementRoot("Progress Bar", menuCommand, s_ThinGUIElementSize);
- GameObject background = CreateUIObject("Background", root);
- GameObject fillArea = CreateUIObject("Fill Area", root);
- GameObject fill = CreateUIObject("Fill", fillArea);
- // Background
- Image backgroundImage = background.AddComponent<Image>();
- backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- backgroundImage.type = Image.Type.Sliced;
- backgroundImage.color = s_DefaultSelectableColor;
- RectTransform backgroundRect = background.GetComponent<RectTransform>();
- backgroundRect.anchorMin = new Vector2(0, 0.25f);
- backgroundRect.anchorMax = new Vector2(1, 0.75f);
- backgroundRect.sizeDelta = new Vector2(0, 0);
- // Fill Area
- RectTransform fillAreaRect = fillArea.GetComponent<RectTransform>();
- fillAreaRect.anchorMin = new Vector2(0, 0.25f);
- fillAreaRect.anchorMax = new Vector2(1, 0.75f);
- fillAreaRect.anchoredPosition = Vector2.zero;
- fillAreaRect.sizeDelta = Vector2.zero;
- // Fill
- Image fillImage = fill.AddComponent<Image>();
- fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- fillImage.type = Image.Type.Sliced;
- fillImage.color = s_DefaultSelectableColor;
- RectTransform fillRect = fill.GetComponent<RectTransform>();
- fillRect.sizeDelta = Vector2.zero;
- // Setup slider component
- Slider slider = root.AddComponent<Slider>();
- slider.value = 0;
- slider.fillRect = fill.GetComponent<RectTransform>();
- slider.targetGraphic = fillImage;
- slider.direction = Slider.Direction.LeftToRight;
- SetDefaultColorTransitionValues(slider);
- }
- #endregion
- #region Primitives
- [MenuItem("GameObject/UI/Extensions/Primitives/UI Line Renderer", false)]
- static public void AddUILineRenderer(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI LineRenderer", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<UILineRenderer>();
- Selection.activeGameObject = go;
- }
- [MenuItem("GameObject/UI/Extensions/Primitives/UI Line Texture Renderer", false)]
- static public void AddUILineTextureRenderer(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI LineTextureRenderer", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<UILineTextureRenderer>();
- Selection.activeGameObject = go;
- }
- [MenuItem("GameObject/UI/Extensions/Primitives/UI Squircle", false)]
- static public void AddUISquircle(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI Squircle", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<UISquircle>();
- Selection.activeGameObject = go;
- }
- [MenuItem("GameObject/UI/Extensions/Primitives/UI Circle", false)]
- static public void AddUICircle(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI Circle", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<UICircle>();
- Selection.activeGameObject = go;
- }
- [MenuItem("GameObject/UI/Extensions/Primitives/UI Diamond Graph", false)]
- static public void AddDiamondGraph(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI Diamond Graph", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<DiamondGraph>();
- Selection.activeGameObject = go;
- }
- [MenuItem("GameObject/UI/Extensions/Primitives/UI Cut Corners", false)]
- static public void AddCutCorners(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI Cut Corners", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<UICornerCut>();
- Selection.activeGameObject = go;
- }
- [MenuItem("GameObject/UI/Extensions/Primitives/UI Polygon", false)]
- static public void AddPolygon(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI Polygon", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<UIPolygon>();
- Selection.activeGameObject = go;
- }
- [MenuItem("GameObject/UI/Extensions/Primitives/UI Grid Renderer", false)]
- static public void AddUIGridRenderer(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI GridRenderer", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<UIGridRenderer>();
- Selection.activeGameObject = go;
- }
- #endregion
- #region Re-Orderable Lists
- [MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical Scroll Rect", false)]
- static public void AddReorderableScrollRectVertical(MenuCommand menuCommand)
- {
- GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertical ScrollRect", menuCommand, s_ThickGUIElementSize);
- GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
- GameObject Element01 = CreateUIObject("Element_01", childContent);
- GameObject Element02 = CreateUIObject("Element_02", childContent);
- GameObject Element03 = CreateUIObject("Element_03", childContent);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
- Image image = reorderableScrollRoot.AddComponent<Image>();
- image.color = new Color(1f, 1f, 1f, 0.392f);
- ScrollRect sr = reorderableScrollRoot.AddComponent<ScrollRect>();
- sr.vertical = true;
- sr.horizontal = false;
- LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
- reorderableScrollRootLE.preferredHeight = 300;
- reorderableScrollRoot.AddComponent<Mask>();
- ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
- //Setup Content container
- RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- rectTransformContent.sizeDelta = Vector2.zero;
- VerticalLayoutGroup childContentVLG = childContent.AddComponent<VerticalLayoutGroup>();
- ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
- childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
- sr.content = rectTransformContent;
- reorderableScrollRootRL.ContentLayout = childContentVLG;
- //Setup 1st Child
- Image Element01Image = Element01.AddComponent<Image>();
- Element01Image.color = Color.green;
- RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
- rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
- LEElement01.minHeight = 50;
- //Setup 2nd Child
- Image Element02Image = Element02.AddComponent<Image>();
- Element02Image.color = Color.red;
- RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
- rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
- LEElement02.minHeight = 50;
- //Setup 2nd Child
- Image Element03Image = Element03.AddComponent<Image>();
- Element03Image.color = Color.blue;
- RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
- rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
- LEElement03.minHeight = 50;
- //Need to add example child components like in the Asset (SJ)
- Selection.activeGameObject = reorderableScrollRoot;
- }
- [MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Horizontal Scroll Rect", false)]
- static public void AddReorderableScrollRectHorizontal(MenuCommand menuCommand)
- {
- GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Horizontal ScrollRect", menuCommand, s_ThickGUIElementSize);
- GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
- GameObject Element01 = CreateUIObject("Element_01", childContent);
- GameObject Element02 = CreateUIObject("Element_02", childContent);
- GameObject Element03 = CreateUIObject("Element_03", childContent);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
- Image image = reorderableScrollRoot.AddComponent<Image>();
- image.color = new Color(1f, 1f, 1f, 0.392f);
- ScrollRect sr = reorderableScrollRoot.AddComponent<ScrollRect>();
- sr.vertical = false;
- sr.horizontal = true;
- LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
- reorderableScrollRootLE.preferredHeight = 300;
- reorderableScrollRoot.AddComponent<Mask>();
- ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
- //Setup Content container
- RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- rectTransformContent.sizeDelta = Vector2.zero;
- HorizontalLayoutGroup childContentHLG = childContent.AddComponent<HorizontalLayoutGroup>();
- ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
- childContentCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
- sr.content = rectTransformContent;
- reorderableScrollRootRL.ContentLayout = childContentHLG;
- //Setup 1st Child
- Image Element01Image = Element01.AddComponent<Image>();
- Element01Image.color = Color.green;
- RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
- rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
- LEElement01.minWidth = 50;
- //Setup 2nd Child
- Image Element02Image = Element02.AddComponent<Image>();
- Element02Image.color = Color.red;
- RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
- rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
- LEElement02.minWidth = 50;
- //Setup 2nd Child
- Image Element03Image = Element03.AddComponent<Image>();
- Element03Image.color = Color.blue;
- RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
- rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
- LEElement03.minWidth = 50;
- //Need to add example child components like in the Asset (SJ)
- Selection.activeGameObject = reorderableScrollRoot;
- }
- [MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Grid Scroll Rect", false)]
- static public void AddReorderableScrollRectGrid(MenuCommand menuCommand)
- {
- GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Grid ScrollRect", menuCommand, s_ThickGUIElementSize);
- GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
- GameObject Element01 = CreateUIObject("Element_01", childContent);
- GameObject Element02 = CreateUIObject("Element_02", childContent);
- GameObject Element03 = CreateUIObject("Element_03", childContent);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
- Image image = reorderableScrollRoot.AddComponent<Image>();
- image.color = new Color(1f, 1f, 1f, 0.392f);
- ScrollRect sr = reorderableScrollRoot.AddComponent<ScrollRect>();
- sr.vertical = true;
- sr.horizontal = false;
- LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
- reorderableScrollRootLE.preferredHeight = 300;
- reorderableScrollRoot.AddComponent<Mask>();
- ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
- //Setup Content container
- RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- rectTransformContent.sizeDelta = Vector2.zero;
- GridLayoutGroup childContentGLG = childContent.AddComponent<GridLayoutGroup>();
- childContentGLG.cellSize = new Vector2(30, 30);
- childContentGLG.spacing = new Vector2(10, 10);
- ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
- childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
- sr.content = rectTransformContent;
- reorderableScrollRootRL.ContentLayout = childContentGLG;
- //Setup 1st Child
- Image Element01Image = Element01.AddComponent<Image>();
- Element01Image.color = Color.green;
- RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
- rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
- LEElement01.minHeight = 50;
- //Setup 2nd Child
- Image Element02Image = Element02.AddComponent<Image>();
- Element02Image.color = Color.red;
- RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
- rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
- LEElement02.minHeight = 50;
- //Setup 2nd Child
- Image Element03Image = Element03.AddComponent<Image>();
- Element03Image.color = Color.blue;
- RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
- rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
- LEElement03.minHeight = 50;
- //Need to add example child components like in the Asset (SJ)
- Selection.activeGameObject = reorderableScrollRoot;
- }
- [MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical List", false)]
- static public void AddReorderableVerticalList(MenuCommand menuCommand)
- {
- GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertical List", menuCommand, s_ThickGUIElementSize);
- GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
- GameObject Element01 = CreateUIObject("Element_01", childContent);
- GameObject Element02 = CreateUIObject("Element_02", childContent);
- GameObject Element03 = CreateUIObject("Element_03", childContent);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
- Image image = reorderableScrollRoot.AddComponent<Image>();
- image.color = new Color(1f, 1f, 1f, 0.392f);
- LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
- reorderableScrollRootLE.preferredHeight = 300;
- reorderableScrollRoot.AddComponent<Mask>();
- ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
- //Setup Content container
- RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- rectTransformContent.sizeDelta = Vector2.zero;
- VerticalLayoutGroup childContentVLG = childContent.AddComponent<VerticalLayoutGroup>();
- ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
- childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
- reorderableScrollRootRL.ContentLayout = childContentVLG;
- //Setup 1st Child
- Image Element01Image = Element01.AddComponent<Image>();
- Element01Image.color = Color.green;
- RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
- rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
- LEElement01.minHeight = 50;
- //Setup 2nd Child
- Image Element02Image = Element02.AddComponent<Image>();
- Element02Image.color = Color.red;
- RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
- rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
- LEElement02.minHeight = 50;
- //Setup 2nd Child
- Image Element03Image = Element03.AddComponent<Image>();
- Element03Image.color = Color.blue;
- RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
- rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
- LEElement03.minHeight = 50;
- //Need to add example child components like in the Asset (SJ)
- Selection.activeGameObject = reorderableScrollRoot;
- }
- [MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Horizontal List", false)]
- static public void AddReorderableHorizontalList(MenuCommand menuCommand)
- {
- GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Horizontal List", menuCommand, s_ThickGUIElementSize);
- GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
- GameObject Element01 = CreateUIObject("Element_01", childContent);
- GameObject Element02 = CreateUIObject("Element_02", childContent);
- GameObject Element03 = CreateUIObject("Element_03", childContent);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
- Image image = reorderableScrollRoot.AddComponent<Image>();
- image.color = new Color(1f, 1f, 1f, 0.392f);
- LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
- reorderableScrollRootLE.preferredHeight = 300;
- reorderableScrollRoot.AddComponent<Mask>();
- ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
- //Setup Content container
- RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- rectTransformContent.sizeDelta = Vector2.zero;
- HorizontalLayoutGroup childContentHLG = childContent.AddComponent<HorizontalLayoutGroup>();
- ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
- childContentCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
- reorderableScrollRootRL.ContentLayout = childContentHLG;
- //Setup 1st Child
- Image Element01Image = Element01.AddComponent<Image>();
- Element01Image.color = Color.green;
- RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
- rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
- LEElement01.minWidth = 50;
- //Setup 2nd Child
- Image Element02Image = Element02.AddComponent<Image>();
- Element02Image.color = Color.red;
- RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
- rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
- LEElement02.minWidth = 50;
- //Setup 2nd Child
- Image Element03Image = Element03.AddComponent<Image>();
- Element03Image.color = Color.blue;
- RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
- rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
- LEElement03.minWidth = 50;
- //Need to add example child components like in the Asset (SJ)
- Selection.activeGameObject = reorderableScrollRoot;
- }
- [MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Grid", false)]
- static public void AddReorderableGrid(MenuCommand menuCommand)
- {
- GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Grid", menuCommand, s_ThickGUIElementSize);
- GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
- GameObject Element01 = CreateUIObject("Element_01", childContent);
- GameObject Element02 = CreateUIObject("Element_02", childContent);
- GameObject Element03 = CreateUIObject("Element_03", childContent);
- // Set RectTransform to stretch
- RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
- rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
- rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
- Image image = reorderableScrollRoot.AddComponent<Image>();
- image.color = new Color(1f, 1f, 1f, 0.392f);
- LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
- reorderableScrollRootLE.preferredHeight = 300;
- reorderableScrollRoot.AddComponent<Mask>();
- ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
- //Setup Content container
- RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
- rectTransformContent.anchorMin = Vector2.zero;
- rectTransformContent.anchorMax = new Vector2(1f, 1f);
- rectTransformContent.sizeDelta = Vector2.zero;
- GridLayoutGroup childContentGLG = childContent.AddComponent<GridLayoutGroup>();
- childContentGLG.cellSize = new Vector2(30, 30);
- childContentGLG.spacing = new Vector2(10, 10);
- ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
- childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
- reorderableScrollRootRL.ContentLayout = childContentGLG;
- //Setup 1st Child
- Image Element01Image = Element01.AddComponent<Image>();
- Element01Image.color = Color.green;
- RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
- rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
- LEElement01.minHeight = 50;
- //Setup 2nd Child
- Image Element02Image = Element02.AddComponent<Image>();
- Element02Image.color = Color.red;
- RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
- rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
- LEElement02.minHeight = 50;
- //Setup 2nd Child
- Image Element03Image = Element03.AddComponent<Image>();
- Element03Image.color = Color.blue;
- RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
- rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
- rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
- rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
- LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
- LEElement03.minHeight = 50;
- //Need to add example child components like in the Asset (SJ)
- Selection.activeGameObject = reorderableScrollRoot;
- }
- #endregion
- #region Segmented Control
- [MenuItem("GameObject/UI/Extensions/Segmented Control", false)]
- static public void AddSegmentedControl(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("Segmented Control", menuCommand, s_ThickGUIElementSize);
- SegmentedControl control = go.AddComponent<SegmentedControl>();
- Color selectedColor = new Color(0f, 0.455f, 0.894f);
- var labels = new string[] { "This", "That", "Other" };
- for (int i = 0; i < 3; i++)
- {
- var button = AddButtonAsChild(go).GetComponent<Button>();
- button.gameObject.AddComponent<Segment>();
- button.name = "Segment " + (i + 1);
- var colors = button.colors;
- colors.pressedColor = selectedColor;
- button.colors = colors;
- var text = button.GetComponentInChildren<Text>();
- text.text = labels[i];
- text.color = selectedColor;
- }
- control.LayoutSegments();
- Selection.activeGameObject = go;
- }
- #endregion
- #region Stepper
- [MenuItem("GameObject/UI/Extensions/Stepper", false)]
- static public void AddStepper(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("Stepper", menuCommand, new Vector2(kWidth / 2, kThickHeight));
- Stepper control = go.AddComponent<Stepper>();
- var labels = new string[] { "−", "+" };
- for (int i = 0; i < 2; i++)
- {
- var button = AddButtonAsChild(go);
- button.gameObject.AddComponent<StepperSide>();
- button.name = i == 0 ? "Minus" : "Plus";
- var text = button.GetComponentInChildren<Text>();
- text.text = labels[i];
- }
- control.LayoutSides();
- Selection.activeGameObject = go;
- }
- #endregion
- #region UI Knob
- [MenuItem("GameObject/UI/Extensions/UI Knob", false)]
- static public void AddUIKnob(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("UI Knob", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<Image>();
- go.AddComponent<UI_Knob>();
- Selection.activeGameObject = go;
- }
- #endregion
- #region BoxSlider
- [MenuItem("GameObject/UI/Extensions/Box Slider", false)]
- static public void AddBoxSlider(MenuCommand menuCommand)
- {
- GameObject uiboxSliderRoot = CreateUIElementRoot("Box Slider", menuCommand, s_ImageGUIElementSize);
- GameObject handleSlideArea = CreateUIObject("Handle Slide Area", uiboxSliderRoot);
- GameObject handle = CreateUIObject("Handle", handleSlideArea);
- // Set RectTransform to stretch
- SetAnchorsAndStretch(uiboxSliderRoot);
- Image backgroundImage = uiboxSliderRoot.AddComponent<Image>();
- backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- backgroundImage.type = Image.Type.Sliced;
- backgroundImage.fillCenter = false;
- backgroundImage.color = new Color(1f, 1f, 1f, 0.392f);
- RectTransform handleRect = SetAnchorsAndStretch(handle);
- handleRect.sizeDelta = new Vector2(25, 25);
- Image handleImage = handle.AddComponent<Image>();
- handleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
- handleImage.type = Image.Type.Simple;
- handleImage.fillCenter = false;
- handleImage.color = new Color(1f, 1f, 1f, 0.392f);
- BoxSlider selectableArea = uiboxSliderRoot.AddComponent<BoxSlider>();
- selectableArea.HandleRect = handle.GetComponent<RectTransform>();
- selectableArea.ValueX = selectableArea.ValueY = 0.5f;
- Selection.activeGameObject = uiboxSliderRoot;
- }
- #endregion
- #region Non Drawing Graphic options
- [MenuItem("GameObject/UI/Extensions/NonDrawingGraphic", false)]
- static public void AddNonDrawingGraphic(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("NonDrawing Graphic", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<NonDrawingGraphic>();
- Selection.activeGameObject = go;
- }
- [MenuItem("GameObject/UI/Extensions/NonDrawingGraphicClickable", false)]
- static public void AddClickableNonDrawingGraphic(MenuCommand menuCommand)
- {
- GameObject go = CreateUIElementRoot("NonDrawing Graphic-Clickable", menuCommand, s_ImageGUIElementSize);
- go.AddComponent<NonDrawingGraphic>();
- go.AddComponent<UISelectableExtension>();
- Selection.activeGameObject = go;
- }
- #endregion
- #region Radial Slider
- [MenuItem("GameObject/UI/Extensions/Radial Slider", false)]
- static public void AddRadialSlider(MenuCommand menuCommand)
- {
- GameObject sliderRoot = CreateUIElementRoot("Radial Slider", menuCommand, s_ThickGUIElementSize);
- GameObject SliderControl = CreateUIObject("Slider", sliderRoot);
- Image image = sliderRoot.AddComponent<Image>();
- image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- image.type = Image.Type.Simple;
- image.color = s_DefaultSelectableColor;
- RectTransform sliderRootRectTransform = sliderRoot.GetComponent<RectTransform>();
- sliderRootRectTransform.anchorMin = new Vector2(0.5f, 0.5f);
- sliderRootRectTransform.anchorMax = new Vector2(0.5f, 0.5f);
- sliderRootRectTransform.anchoredPosition = Vector2.zero;
- sliderRootRectTransform.sizeDelta = new Vector2(250f, 250f);
- Image slidrImage = SliderControl.AddComponent<Image>();
- slidrImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- slidrImage.type = Image.Type.Filled;
- slidrImage.fillMethod = Image.FillMethod.Radial360;
- slidrImage.fillOrigin = 3;
- slidrImage.color = Color.red;
- slidrImage.fillAmount = 0;
- RadialSlider slider = SliderControl.AddComponent<RadialSlider>();
- slider.StartColor = Color.green;
- slider.EndColor = Color.red;
- RectTransform sliderRectTransform = SliderControl.GetComponent<RectTransform>();
- sliderRectTransform.anchorMin = Vector2.zero;
- sliderRectTransform.anchorMax = Vector2.one;
- sliderRectTransform.sizeDelta = Vector2.zero;
- Selection.activeGameObject = sliderRoot;
- }
- #endregion
- #region RangeSlider
- [MenuItem("GameObject/UI/Extensions/Range Slider", false)]
- static public void AddRangeSlider(MenuCommand menuCommand)
- {
- GameObject rangeSliderRoot = CreateUIElementRoot("Range Slider", menuCommand, new Vector2(160, 20));
- GameObject background = CreateUIObject("Background", rangeSliderRoot);
- GameObject fillArea = CreateUIObject("Fill Area", rangeSliderRoot);
- GameObject fill = CreateUIObject("Fill", fillArea);
- GameObject handleSlideArea = CreateUIObject("Handle Slide Area", rangeSliderRoot);
- GameObject lowHandle = CreateUIObject("Low Handle", handleSlideArea);
- GameObject highHandle = CreateUIObject("High Handle", handleSlideArea);
- SetAnchorsAndStretch(rangeSliderRoot);
- Image backgroundImage = background.AddComponent<Image>();
- backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- backgroundImage.type = Image.Type.Sliced;
- backgroundImage.fillCenter = false;
- RectTransform backgroundRect = backgroundImage.rectTransform;
- backgroundRect.anchorMin = new Vector2(0, 0.25f);
- backgroundRect.anchorMax = new Vector2(1, 0.75f);
- backgroundRect.sizeDelta = Vector2.zero;
- RectTransform fillAreaRect = SetAnchorsAndStretch(fillArea);
- fillAreaRect.anchorMin = new Vector2(0, 0.25f);
- fillAreaRect.anchorMax = new Vector2(1, 0.75f);
- fillAreaRect.offsetMin = new Vector2(5, 0);
- fillAreaRect.offsetMax = new Vector2(-5, 0);
- RectTransform fillRect = SetAnchorsAndStretch(fill);
- Image fillImage = fill.AddComponent<Image>();
- fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- fillImage.type = Image.Type.Sliced;
- fillImage.fillCenter = true;
- fillRect.offsetMin = new Vector2(-5, 0);
- fillRect.offsetMax = new Vector2(5, 0);
- RectTransform handleSlideRect = SetAnchorsAndStretch(handleSlideArea);
- handleSlideRect.anchorMin = new Vector2(0, 0.5f);
- handleSlideRect.anchorMax = new Vector2(1, 0.5f);
- handleSlideRect.offsetMin = new Vector2(10, -10);
- handleSlideRect.offsetMax = new Vector2(-10, 10);
- RectTransform lowHandleRect = SetAnchorsAndStretch(lowHandle);
- Image lowHandleImage = lowHandle.AddComponent<Image>();
- lowHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
- lowHandleRect.sizeDelta = new Vector2(20, 0);
- RectTransform highHandleRect = SetAnchorsAndStretch(highHandle);
- Image highHandleImage = highHandle.AddComponent<Image>();
- highHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
- highHandleRect.sizeDelta = new Vector2(20, 0);
- RangeSlider rangeSlider = rangeSliderRoot.AddComponent<RangeSlider>();
- rangeSlider.FillRect = fillRect;
- rangeSlider.LowHandleRect = lowHandleRect;
- rangeSlider.HighHandleRect = highHandleRect;
- rangeSlider.LowValue = rangeSlider.MinValue;
- rangeSlider.HighValue = rangeSlider.MaxValue;
- rangeSlider.targetGraphic = fillImage;
- Selection.activeGameObject = rangeSliderRoot;
- }
- #endregion
- #region Menu Manager GO
- [MenuItem("GameObject/UI/Extensions/Menu Manager", false)]
- static public void AddMenuManager(MenuCommand menuCommand)
- {
- GameObject child = new GameObject("MenuManager");
- Undo.RegisterCreatedObjectUndo(child, "Create " + "MenuManager");
- child.AddComponent<MenuManager>();
- Selection.activeGameObject = child;
- }
- #endregion
- #endregion
- #region Helper Functions
- private static GameObject AddInputFieldAsChild(GameObject parent)
- {
- GameObject root = CreateUIObject("InputField", parent);
- GameObject childPlaceholder = CreateUIObject("Placeholder", root);
- GameObject childText = CreateUIObject("Text", root);
- Image image = root.AddComponent<Image>();
- image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kInputFieldBackgroundPath);
- image.type = Image.Type.Sliced;
- image.color = s_DefaultSelectableColor;
- InputField inputField = root.AddComponent<InputField>();
- SetDefaultColorTransitionValues(inputField);
- Text text = childText.AddComponent<Text>();
- text.text = "";
- text.supportRichText = false;
- SetDefaultTextValues(text);
- Text placeholder = childPlaceholder.AddComponent<Text>();
- placeholder.text = "Enter text...";
- placeholder.fontStyle = FontStyle.Italic;
- // Make placeholder color half as opaque as normal text color.
- Color placeholderColor = text.color;
- placeholderColor.a *= 0.5f;
- placeholder.color = placeholderColor;
- RectTransform textRectTransform = childText.GetComponent<RectTransform>();
- textRectTransform.anchorMin = Vector2.zero;
- textRectTransform.anchorMax = Vector2.one;
- textRectTransform.sizeDelta = Vector2.zero;
- textRectTransform.offsetMin = new Vector2(10, 6);
- textRectTransform.offsetMax = new Vector2(-10, -7);
- RectTransform placeholderRectTransform = childPlaceholder.GetComponent<RectTransform>();
- placeholderRectTransform.anchorMin = Vector2.zero;
- placeholderRectTransform.anchorMax = Vector2.one;
- placeholderRectTransform.sizeDelta = Vector2.zero;
- placeholderRectTransform.offsetMin = new Vector2(10, 6);
- placeholderRectTransform.offsetMax = new Vector2(-10, -7);
- inputField.textComponent = text;
- inputField.placeholder = placeholder;
- return root;
- }
- private static GameObject AddScrollbarAsChild(GameObject parent)
- {
- // Create GOs Hierarchy
- GameObject scrollbarRoot = CreateUIObject("Scrollbar", parent);
- GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
- GameObject handle = CreateUIObject("Handle", sliderArea);
- Image bgImage = scrollbarRoot.AddComponent<Image>();
- bgImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
- bgImage.type = Image.Type.Sliced;
- bgImage.color = s_DefaultSelectableColor;
- Image handleImage = handle.AddComponent<Image>();
- handleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- handleImage.type = Image.Type.Sliced;
- handleImage.color = s_DefaultSelectableColor;
- RectTransform sliderAreaRect = sliderArea.GetComponent<RectTransform>();
- sliderAreaRect.sizeDelta = new Vector2(-20, -20);
- sliderAreaRect.anchorMin = Vector2.zero;
- sliderAreaRect.anchorMax = Vector2.one;
- RectTransform handleRect = handle.GetComponent<RectTransform>();
- handleRect.sizeDelta = new Vector2(20, 20);
- Scrollbar scrollbar = scrollbarRoot.AddComponent<Scrollbar>();
- scrollbar.handleRect = handleRect;
- scrollbar.targetGraphic = handleImage;
- SetDefaultColorTransitionValues(scrollbar);
- return scrollbarRoot;
- }
- private static GameObject AddTextAsChild(GameObject parent)
- {
- GameObject go = CreateUIObject("Text", parent);
- Text lbl = go.AddComponent<Text>();
- lbl.text = "New Text";
- SetDefaultTextValues(lbl);
- return go;
- }
- private static GameObject AddImageAsChild(GameObject parent)
- {
- GameObject go = CreateUIObject("Image", parent);
- go.AddComponent<Image>();
- return go;
- }
- private static GameObject AddButtonAsChild(GameObject parent)
- {
- GameObject buttonRoot = CreateUIObject("Button", parent);
- GameObject childText = new GameObject("Text");
- GameObjectUtility.SetParentAndAlign(childText, buttonRoot);
- Image image = buttonRoot.AddComponent<Image>();
- image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
- image.type = Image.Type.Sliced;
- image.color = s_DefaultSelectableColor;
- Button bt = buttonRoot.AddComponent<Button>();
- SetDefaultColorTransitionValues(bt);
- Text text = childText.AddComponent<Text>();
- text.text = "Button";
- text.alignment = TextAnchor.MiddleCenter;
- SetDefaultTextValues(text);
- RectTransform textRectTransform = childText.GetComponent<RectTransform>();
- textRectTransform.anchorMin = Vector2.zero;
- textRectTransform.anchorMax = Vector2.one;
- textRectTransform.sizeDelta = Vector2.zero;
- return buttonRoot;
- }
- private static RectTransform SetAnchorsAndStretch(GameObject root)
- {
- RectTransform rectTransformRoot = root.GetComponent<RectTransform>();
- rectTransformRoot.anchorMin = new Vector2(0.5f, 0.5f);
- rectTransformRoot.anchorMax = new Vector2(0.5f, 0.5f);
- rectTransformRoot.anchoredPosition = Vector2.zero;
- return rectTransformRoot;
- }
- #endregion
- }
- }
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