Bullet.cs 345 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class Bullet : MonoBehaviour {
  5. private void OnCollisionEnter2D(Collision2D collision) {
  6. if (!collision.gameObject.CompareTag("Border")) AudioM.Play("bullet_explode");
  7. transform.localScale = Vector3.zero; Destroy(gameObject, 1);
  8. }
  9. }