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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Bullet : MonoBehaviour {
- private void OnCollisionEnter2D(Collision2D collision) {
- if (!collision.gameObject.CompareTag("Border")) AudioM.Play("bullet_explode");
- transform.localScale = Vector3.zero; Destroy(gameObject, 1);
- }
- }
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