SegmentedControl.cs 8.1 KB

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  1. /// Credit David Gileadi
  2. /// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/12
  3. using System;
  4. using System.Collections;
  5. using UnityEngine.Events;
  6. using UnityEngine.EventSystems;
  7. namespace UnityEngine.UI.Extensions
  8. {
  9. // Segmented control, like a group of buttons
  10. [AddComponentMenu("UI/Extensions/Segmented Control/Segmented Control")]
  11. [RequireComponent(typeof(RectTransform))]
  12. public class SegmentedControl : UIBehaviour
  13. {
  14. private Selectable[] m_segments;
  15. [SerializeField]
  16. [Tooltip("A GameObject with an Image to use as a separator between segments. Size of the RectTransform will determine the size of the separator used.\nNote, make sure to disable the separator GO so that it does not affect the scene")]
  17. private Graphic m_separator;
  18. private float m_separatorWidth = 0;
  19. [SerializeField]
  20. [Tooltip("When True, it allows each button to be toggled on/off")]
  21. private bool m_allowSwitchingOff = false;
  22. [SerializeField]
  23. [Tooltip("The selected default for the control (zero indexed array)")]
  24. private int m_selectedSegmentIndex = -1;
  25. // Event delegates triggered on click.
  26. [SerializeField]
  27. [Tooltip("Event to fire once the selection has been changed")]
  28. private SegmentSelectedEvent m_onValueChanged = new SegmentSelectedEvent();
  29. internal Selectable selectedSegment;
  30. protected float SeparatorWidth
  31. {
  32. get
  33. {
  34. if (m_separatorWidth == 0 && separator)
  35. {
  36. m_separatorWidth = separator.rectTransform.rect.width;
  37. var image = separator.GetComponent<Image>();
  38. if (image)
  39. m_separatorWidth /= image.pixelsPerUnit;
  40. }
  41. return m_separatorWidth;
  42. }
  43. }
  44. [Serializable]
  45. public class SegmentSelectedEvent : UnityEvent<int> { }
  46. public Selectable[] segments
  47. {
  48. get
  49. {
  50. if (m_segments == null || m_segments.Length == 0)
  51. {
  52. m_segments = GetChildSegments();
  53. }
  54. return m_segments;
  55. }
  56. }
  57. public Graphic separator { get { return m_separator; } set { m_separator = value; m_separatorWidth = 0; LayoutSegments(); } }
  58. public bool allowSwitchingOff { get { return m_allowSwitchingOff; } set { m_allowSwitchingOff = value; } }
  59. public int selectedSegmentIndex
  60. {
  61. get { return Array.IndexOf(segments, selectedSegment); }
  62. set
  63. {
  64. value = Math.Max(value, -1);
  65. value = Math.Min(value, segments.Length - 1);
  66. if (m_selectedSegmentIndex == value)
  67. {
  68. return;
  69. }
  70. m_selectedSegmentIndex = value;
  71. if (selectedSegment)
  72. {
  73. var segment = selectedSegment.GetComponent<Segment>();
  74. if (segment)
  75. {
  76. segment.selected = false;
  77. }
  78. selectedSegment = null;
  79. }
  80. if (value != -1)
  81. {
  82. selectedSegment = segments[value];
  83. var segment = selectedSegment.GetComponent<Segment>();
  84. if (segment)
  85. {
  86. segment.selected = true;
  87. }
  88. }
  89. }
  90. }
  91. public SegmentSelectedEvent onValueChanged
  92. {
  93. get { return m_onValueChanged; }
  94. set { m_onValueChanged = value; }
  95. }
  96. protected SegmentedControl()
  97. { }
  98. protected override void Start()
  99. {
  100. base.Start();
  101. if (isActiveAndEnabled)
  102. StartCoroutine(DelayedInit());
  103. }
  104. protected override void OnEnable()
  105. {
  106. StartCoroutine(DelayedInit());
  107. }
  108. IEnumerator DelayedInit()
  109. {
  110. yield return null;
  111. LayoutSegments();
  112. if (m_selectedSegmentIndex != -1)
  113. selectedSegmentIndex = m_selectedSegmentIndex;
  114. }
  115. #if UNITY_EDITOR
  116. protected override void OnValidate()
  117. {
  118. base.OnValidate();
  119. if (isActiveAndEnabled)
  120. StartCoroutine(DelayedInit());
  121. if (m_selectedSegmentIndex > transform.childCount)
  122. {
  123. selectedSegmentIndex = transform.childCount - 1;
  124. }
  125. }
  126. #endif
  127. private Selectable[] GetChildSegments()
  128. {
  129. var buttons = GetComponentsInChildren<Selectable>();
  130. if (buttons.Length < 2)
  131. {
  132. throw new InvalidOperationException("A segmented control must have at least two Button children");
  133. }
  134. for (int i = 0; i < buttons.Length; i++)
  135. {
  136. var segment = buttons[i].GetComponent<Segment>();
  137. if (segment != null)
  138. {
  139. segment.index = i;
  140. segment.segmentedControl = this;
  141. }
  142. }
  143. return buttons;
  144. }
  145. private void RecreateSprites()
  146. {
  147. for (int i = 0; i < segments.Length; i++)
  148. {
  149. if (segments[i].image == null)
  150. continue;
  151. var sprite = CutSprite(segments[i].image.sprite, i == 0, i == segments.Length - 1);
  152. var segment = segments[i].GetComponent<Segment>();
  153. if (segment)
  154. {
  155. segment.cutSprite = sprite;
  156. }
  157. segments[i].image.overrideSprite = sprite;
  158. }
  159. }
  160. static internal Sprite CutSprite(Sprite sprite, bool leftmost, bool rightmost)
  161. {
  162. if (sprite.border.x == 0 || sprite.border.z == 0)
  163. return sprite;
  164. var rect = sprite.rect;
  165. var border = sprite.border;
  166. if (!leftmost)
  167. {
  168. rect.xMin = border.x;
  169. border.x = 0;
  170. }
  171. if (!rightmost)
  172. {
  173. rect.xMax = border.z;
  174. border.z = 0;
  175. }
  176. return Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
  177. }
  178. public void LayoutSegments()
  179. {
  180. RecreateSprites();
  181. RectTransform transform = this.transform as RectTransform;
  182. float width = (transform.rect.width / segments.Length) - (SeparatorWidth * (segments.Length - 1));
  183. for (int i = 0; i < segments.Length; i++)
  184. {
  185. float insetX = ((width + SeparatorWidth) * i);
  186. var rectTransform = segments[i].GetComponent<RectTransform>();
  187. rectTransform.anchorMin = Vector2.zero;
  188. rectTransform.anchorMax = Vector2.zero;
  189. rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, insetX, width);
  190. rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, transform.rect.height);
  191. if (separator && i > 0)
  192. {
  193. var sepTransform = gameObject.transform.Find("Separator " + i);
  194. Graphic sep = (sepTransform != null) ? sepTransform.GetComponent<Graphic>() : (GameObject.Instantiate(separator.gameObject) as GameObject).GetComponent<Graphic>();
  195. sep.gameObject.name = "Separator " + i;
  196. sep.gameObject.SetActive(true);
  197. sep.rectTransform.SetParent(this.transform, false);
  198. sep.rectTransform.anchorMin = Vector2.zero;
  199. sep.rectTransform.anchorMax = Vector2.zero;
  200. sep.rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, insetX - SeparatorWidth, SeparatorWidth);
  201. sep.rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, transform.rect.height);
  202. }
  203. }
  204. }
  205. }
  206. }