ModWatcher.vb 18 KB

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  1. Public Module ModWatcher
  2. '对全体的监视
  3. Public McWatcherList As New List(Of Watcher)
  4. Private IsWatcherRunning As Boolean = False
  5. Public HasRunningMinecraft As Boolean = False
  6. Private Sub WatcherStateChanged()
  7. Dim IsRunning As Boolean = False
  8. Dim IsCrashed As Boolean = False
  9. For Each Watcher In McWatcherList
  10. If Watcher.State = Watcher.MinecraftState.Loading OrElse Watcher.State = Watcher.MinecraftState.Running Then
  11. IsRunning = True
  12. Exit For
  13. ElseIf Watcher.State = Watcher.MinecraftState.Crashed Then
  14. IsCrashed = True
  15. End If
  16. Next
  17. If IsWatcherRunning = IsRunning Then Exit Sub
  18. IsWatcherRunning = IsRunning
  19. If IsWatcherRunning Then
  20. MinecraftStart()
  21. Else
  22. MinecraftStop(IsCrashed)
  23. End If
  24. End Sub
  25. Private Sub MinecraftStart()
  26. McLaunchLog("[全局] 出现运行中的 Minecraft")
  27. HasRunningMinecraft = True
  28. FrmMain.BtnExtraShutdown.ShowRefresh()
  29. End Sub
  30. Private Sub MinecraftStop(HasMinecraftCrashed As Boolean)
  31. McLaunchLog("[全局] 已无运行中的 Minecraft")
  32. HasRunningMinecraft = False
  33. FrmMain.BtnExtraShutdown.ShowRefresh()
  34. '音乐播放
  35. If Setup.Get("UiMusicStop") Then
  36. RunInUi(Sub() If MusicResume() Then Log("[Music] 已根据设置,在结束后开始音乐播放"))
  37. ElseIf Setup.Get("UiMusicStart") Then
  38. RunInUi(Sub() If MusicPause() Then Log("[Music] 已根据设置,在结束后暂停音乐播放"))
  39. End If
  40. '启动器可见性
  41. Select Case Setup.Get("LaunchArgumentVisible")
  42. Case 2
  43. '直接关闭
  44. If HasMinecraftCrashed Then
  45. RunInUi(Sub() FrmMain.Hidden = False)
  46. Else
  47. RunInUi(Sub() FrmMain.EndProgram(False))
  48. End If
  49. Case 3
  50. '恢复
  51. RunInUi(Sub() FrmMain.Hidden = False)
  52. End Select
  53. End Sub
  54. '对单个进程的监视
  55. Public Class Watcher
  56. '初始化
  57. Public GameProcess As Process
  58. Public Version As McVersion
  59. Private WindowTitle As String = ""
  60. Private PID As Integer
  61. Public Loader As LoaderTask(Of Process, Integer)
  62. Public Sub New(Loader As LoaderTask(Of Process, Integer), Version As McVersion, WindowTitle As String)
  63. Me.Loader = Loader
  64. Me.Version = Version
  65. Me.WindowTitle = WindowTitle
  66. Me.PID = Loader.Input.Id
  67. WatcherLog("开始 Minecraft 日志监控")
  68. If Me.WindowTitle <> "" Then WatcherLog("要求窗口标题:" & WindowTitle)
  69. '更改列表
  70. Dim NewWatcherList As New List(Of Watcher)
  71. For Each Watch In McWatcherList
  72. If Watch.State = MinecraftState.Crashed OrElse Watch.State = MinecraftState.Ended Then Continue For
  73. NewWatcherList.Add(Watch)
  74. Next
  75. NewWatcherList.Add(Me)
  76. McWatcherList = NewWatcherList
  77. WatcherStateChanged()
  78. '初始化进程与日志读取
  79. Me.GameProcess = Loader.Input
  80. GameProcess.BeginOutputReadLine()
  81. GameProcess.BeginErrorReadLine()
  82. AddHandler GameProcess.OutputDataReceived, AddressOf LogReceived
  83. AddHandler GameProcess.ErrorDataReceived, AddressOf LogReceived
  84. '初始化时钟
  85. RunInNewThread(Sub()
  86. Try
  87. MinecraftBeforeLaunch = GetAllMinecraftWindowHandle(False).Keys.ToList
  88. Do Until State = MinecraftState.Ended OrElse State = MinecraftState.Crashed OrElse Loader.State = LoadState.Aborted
  89. TimerWindow()
  90. TimerLog()
  91. '设置窗口标题
  92. For i = 1 To 3
  93. If IsWindowFinished AndAlso WindowTitle <> "" AndAlso State = MinecraftState.Running AndAlso Not GameProcess.HasExited Then
  94. Dim RealTitle As String = WindowTitle.Replace("{time}", Date.Now.ToShortTimeString)
  95. SetWindowText(WindowHandle, RealTitle.ToCharArray)
  96. End If
  97. Thread.Sleep(64)
  98. Next
  99. Loop
  100. WatcherLog("Minecraft 日志监控已退出")
  101. Catch ex As Exception
  102. Log(ex, "Minecraft 日志监控主循环出错", LogLevel.Feedback)
  103. State = MinecraftState.Ended
  104. End Try
  105. End Sub, "Minecraft Watcher PID " & PID)
  106. End Sub
  107. '状态
  108. Private _State As MinecraftState = MinecraftState.Loading
  109. Public Property State As MinecraftState
  110. Get
  111. Return _State
  112. End Get
  113. Set(ByVal value As MinecraftState)
  114. If _State = value Then Exit Property
  115. _State = value
  116. WatcherStateChanged()
  117. End Set
  118. End Property
  119. Public Enum MinecraftState
  120. Loading
  121. Running
  122. Crashed
  123. Ended
  124. End Enum
  125. '日志
  126. Public WaitingLog As New List(Of String)(1000)
  127. Private ReadOnly WaitingLogLock As New Object
  128. Private Sub LogReceived(sender As Object, e As DataReceivedEventArgs)
  129. SyncLock WaitingLogLock
  130. WaitingLog.Add(e.Data)
  131. End SyncLock
  132. End Sub
  133. Private Sub TimerLog()
  134. Try
  135. '输出文本
  136. Dim Copyed As New List(Of String)
  137. SyncLock WaitingLogLock
  138. If WaitingLog.Count = 0 Then Exit Sub
  139. Copyed = WaitingLog
  140. WaitingLog = New List(Of String)(1000)
  141. End SyncLock
  142. For Each Str As String In Copyed
  143. GameLog(Str)
  144. Next
  145. If State = MinecraftState.Loading Then ProgressUpdate()
  146. '游戏退出检查
  147. If GameProcess.HasExited Then
  148. WatcherLog("Minecraft 已退出,返回值:" & GameProcess.ExitCode)
  149. 'If Process.ExitCode = 1 Then
  150. ' '返回值为 1,考虑是任务管理器结束
  151. ' WatcherLog("Minecraft 返回值为 1,考虑为任务管理器结束") '并不,崩了照样是 1
  152. ' State = MinecraftState.Ended
  153. 'Else
  154. If State = MinecraftState.Loading Then
  155. '窗口未出现
  156. WatcherLog("Minecraft 尚未加载完成,可能已崩溃")
  157. Crashed()
  158. ElseIf GameProcess.ExitCode <> 0 AndAlso State = MinecraftState.Running AndAlso Version.ReleaseTime.Year >= 2012 Then
  159. '返回值不为 0 且未结束
  160. WatcherLog("Minecraft 返回值异常,可能已崩溃")
  161. Crashed()
  162. ElseIf State <> MinecraftState.Crashed Then
  163. '正常关闭
  164. State = MinecraftState.Ended
  165. End If
  166. End If
  167. Catch ex As Exception
  168. Log(ex, "输出 Minecraft 日志失败", LogLevel.Feedback)
  169. End Try
  170. End Sub
  171. Public LatestLog As New Queue(Of String)
  172. Private Sub GameLog(Text As String)
  173. '预处理
  174. If Text Is Nothing Then Exit Sub
  175. Text = Text.Replace(vbCrLf, vbCr).Replace(vbLf, vbCr).Replace(vbCr, vbCrLf)
  176. '加入预存储
  177. LatestLog.Enqueue(Text)
  178. If LatestLog.Count >= 501 Then LatestLog.Dequeue()
  179. '进度处理
  180. If LogProgress < 1 Then
  181. WatcherLog("日志 1/5:已出现日志输出")
  182. LogProgress = 1
  183. End If '可能第一句就是后面需要判断的 Log(重现:启动 1.15.2 原版)
  184. If LogProgress < 2 AndAlso Text.Contains("Setting user:") Then
  185. WatcherLog("日志 2/5:游戏用户已设置") '仅确保支持 Minecraft 1.7+
  186. LogProgress = 2
  187. ElseIf LogProgress < 3 AndAlso Text.ToLower.Contains("lwjgl version") Then
  188. WatcherLog("日志 3/5:LWJGL 版本已确认")
  189. LogProgress = 3
  190. ElseIf LogProgress < 4 AndAlso (Text.Contains("OpenAL initialized") OrElse Text.Contains("Starting up SoundSystem")) Then
  191. WatcherLog("日志 4/5:OpenAL 已加载") '仅确保支持 Minecraft 1.7+
  192. LogProgress = 4
  193. ElseIf LogProgress < 5 AndAlso ((Text.Contains("Created") AndAlso Text.Contains("textures") AndAlso Text.Contains("-atlas")) OrElse Text.Contains("Found animation info")) Then
  194. WatcherLog("日志 5/5:材质已加载") '仅确保支持 Minecraft 1.7+
  195. LogProgress = 5
  196. End If
  197. '输出日志
  198. 'Log(Text)
  199. '关闭与崩溃检测
  200. If Not Text.Contains("[CHAT]") Then
  201. If Text.Contains("Someone is closing me!") Then
  202. WatcherLog("识别为关闭的 Log:" & Text)
  203. State = MinecraftState.Ended
  204. ElseIf Text.Contains("Crash report saved to") OrElse Text.Contains("This crash report has been saved to:") Then
  205. ' Text.Contains("Minecraft ran into a problem! Report saved to:") Then
  206. 'Minecraft 崩溃,忽略 VanillaFix
  207. WatcherLog("识别为崩溃的 Log:" & Text)
  208. Crashed()
  209. ElseIf Text.Contains("Could not save crash report to") Then
  210. 'Minecraft 崩溃,无法保存崩溃日志
  211. WatcherLog("识别为崩溃的 Log:" & Text)
  212. Crashed()
  213. ElseIf Text.Contains("/ERROR]: Unable to launch") OrElse Text.Contains("An exception was thrown, the game will display an error screen and halt.") Then
  214. 'Forge 崩溃
  215. WatcherLog("识别为崩溃的 Log:" & Text)
  216. Crashed()
  217. 'ElseIf Text.Contains("Shutdown failure!") Then
  218. ' 'Minecraft 强行崩溃,由于点 X 强行关闭也会触发这句话,所以不可用
  219. ' Crashed(Nothing)
  220. End If
  221. End If
  222. End Sub
  223. Private Sub WatcherLog(Text As String)
  224. McLaunchLog("[" & PID & "] " & Text)
  225. End Sub
  226. '进度更新
  227. Private LogProgress As Integer = 0
  228. Private Sub ProgressUpdate()
  229. Dim CurrentProgress As Double
  230. If IsWindowAppeared OrElse LogProgress = 5 Then
  231. CurrentProgress = 0.95
  232. WatcherLog("Minecraft 加载已完成")
  233. State = MinecraftState.Running
  234. Else
  235. CurrentProgress = Math.Min(LogProgress, 3) / 3 * 0.9
  236. End If
  237. Loader.Progress = CurrentProgress
  238. End Sub
  239. '窗口检查
  240. Private IsWindowAppeared As Boolean = False
  241. Private IsWindowFinished As Boolean = False
  242. Private WindowHandle As IntPtr
  243. Private MinecraftBeforeLaunch As List(Of IntPtr)
  244. Private Sub TimerWindow()
  245. Try
  246. If GameProcess.HasExited Then Exit Sub
  247. If Not IsWindowFinished Then
  248. '获取全部窗口,检查是否有新增的
  249. Dim MinecraftWindows = GetAllMinecraftWindowHandle(True)
  250. For Each Window In MinecraftBeforeLaunch
  251. If MinecraftWindows.ContainsKey(Window) Then MinecraftWindows.Remove(Window)
  252. Next
  253. If MinecraftWindows.Count = 0 Then Exit Sub
  254. '已找到窗口
  255. If MinecraftWindows.Values(0) Then
  256. '已找到 Minecraft 窗口
  257. WindowHandle = MinecraftWindows.Keys(0)
  258. WatcherLog("Minecraft 窗口已加载:" & WindowHandle.ToInt64)
  259. IsWindowFinished = True
  260. '最大化
  261. If Setup.Get("LaunchArgumentWindowType") = 4 Then
  262. RunInNewThread(Sub()
  263. Try
  264. '如果最大化导致屏幕渲染大小不对,那是 MC 的 Bug,不是我的 Bug
  265. '……虽然我很想这样说,但总有人反馈,算了
  266. Thread.Sleep(1000)
  267. ShowWindow(WindowHandle, 3)
  268. Catch ex As Exception
  269. Log(ex, "最大化 Minecraft 窗口时出现错误")
  270. End Try
  271. End Sub, "MinecraftWindowMaximize")
  272. End If
  273. ElseIf Not IsWindowAppeared Then
  274. '已找到 FML 窗口
  275. WatcherLog("FML 窗口已加载:" & MinecraftWindows.Keys(0).ToInt64)
  276. End If
  277. IsWindowAppeared = True
  278. End If
  279. Catch ex As Exception
  280. Log(ex, "检查 Minecraft 窗口失败", LogLevel.Feedback)
  281. End Try
  282. End Sub
  283. ''' <summary>
  284. ''' 获取所有 Minecraft 窗口句柄。
  285. ''' Value: 是否为 Minecraft 窗口,而不是 FML 窗口。
  286. ''' </summary>
  287. ''' <param name="CanUseFml">是否包含 FML 窗口</param>
  288. Private Function GetAllMinecraftWindowHandle(CanUseFml As Boolean) As Dictionary(Of IntPtr, Boolean)
  289. Dim AllList As New Dictionary(Of IntPtr, Boolean)
  290. EnumWindows(Sub(hwnd As IntPtr, lParam As Integer)
  291. '检查类名
  292. Dim str As New StringBuilder(512)
  293. GetClassName(hwnd, str, str.Capacity)
  294. Dim ClassName As String = str.ToString
  295. If Not (ClassName = "GLFW30" OrElse ClassName = "LWJGL" OrElse ClassName = "SunAwtFrame") Then Exit Sub
  296. '检查窗口标题名
  297. str = New StringBuilder(512)
  298. GetWindowText(hwnd, str, str.Capacity)
  299. Dim WindowText As String = str.ToString
  300. If CanUseFml AndAlso WindowText.StartsWith("FML") Then
  301. AllList.Add(hwnd, False)
  302. ElseIf Not (WindowText.StartsWith("GLFW") OrElse WindowText = "PopupMessageWindow") Then
  303. '有的 Mod 可以修改窗口标题,不能检测是否为 Minecraft 打头
  304. '部分版本会搞个 GLFW message window 出来所以得反选
  305. AllList.Add(hwnd, True)
  306. End If
  307. 'If WindowText.StartsWith("Minecraft") Then
  308. ' AllList.Add(hwnd, True)
  309. 'ElseIf CanUseFml AndAlso WindowText.StartsWith("FML") Then
  310. ' AllList.Add(hwnd, False)
  311. 'End If
  312. End Sub, 0)
  313. Return AllList
  314. End Function
  315. Private Delegate Sub EnumWindowsSub(hwnd As IntPtr, lParam As Integer)
  316. Private Declare Function EnumWindows Lib "user32" (hWnd As EnumWindowsSub, lParam As Integer) As Boolean
  317. Private Declare Function GetClassName Lib "user32" Alias "GetClassNameA" (hWnd As Integer, str As StringBuilder, maxCount As Integer) As Integer
  318. Private Declare Function GetWindowText Lib "user32" Alias "GetWindowTextA" (hWnd As Integer, str As StringBuilder, maxCount As Integer) As Integer
  319. Private Declare Function SetWindowText Lib "user32" Alias "SetWindowTextA" (hWnd As Integer, str As String) As Boolean
  320. Private Declare Function ShowWindow Lib "user32" (hWnd As IntPtr, cmdWindow As UInteger) As Boolean
  321. '崩溃处理
  322. Private Sub Crashed()
  323. If State = MinecraftState.Crashed OrElse State = MinecraftState.Ended Then Exit Sub
  324. State = MinecraftState.Crashed
  325. '崩溃分析
  326. WatcherLog("Minecraft 已崩溃,将在 2 秒后开始崩溃分析")
  327. Hint("检测到 Minecraft 出现错误,错误分析已开始……")
  328. RunInNewThread(Sub()
  329. Try
  330. Thread.Sleep(2000)
  331. WatcherLog("崩溃分析开始")
  332. Dim Analyzer As New CrashAnalyzer(PID)
  333. Analyzer.Collect(Version.PathIndie, LatestLog.ToList)
  334. Analyzer.Prepare()
  335. Analyzer.Analyze(Version)
  336. Analyzer.Output(False, New List(Of String) From
  337. {Version.Path & Version.Name & ".json",
  338. Path & "PCL\Log1.txt",
  339. Path & "PCL\LatestLaunch.bat"})
  340. Catch ex As Exception
  341. Log(ex, "崩溃分析失败", LogLevel.Feedback)
  342. End Try
  343. End Sub, "Crash Analyzer")
  344. End Sub
  345. '强制关闭
  346. Public Sub Kill()
  347. State = MinecraftState.Ended
  348. WatcherLog("尝试强制结束 Minecraft 进程")
  349. Try
  350. If Not GameProcess.HasExited Then GameProcess.Kill()
  351. WatcherLog("已强制结束 Minecraft 进程")
  352. Catch ex As Exception
  353. Log(ex, "强制结束 Minecraft 进程失败", LogLevel.Hint)
  354. End Try
  355. End Sub
  356. End Class
  357. End Module