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修复 7 转 3 问题

LTCatt il y a 6 ans
Parent
commit
4ff3d3f526

+ 2 - 2
data/ltw/functions/state/7/next.mcfunction

@@ -16,8 +16,8 @@ execute unless entity @a[tag=mini_rank1] unless entity @a[tag=mini_rank2] unless
 
 # 以玩家为对象开始执行
 execute as @a[tag=new_selector] run function ltw:state/7/next2
-execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if score $round mem matches ..5 run function ltw:state/7/continue_gameparty
-execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if score $round mem matches 6.. run function ltw:main/game_end
+execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if score $round mem matches 5.. run function ltw:main/game_end
+execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if score $round mem matches ..4 run function ltw:state/7/continue_gameparty
 
 # 初始化倒计时
 scoreboard players set $countdown mem 10

+ 0 - 2
data/mini/functions/main/game_start.mcfunction

@@ -17,5 +17,3 @@ execute if score $mini_type mem matches 2 run function mini:tntrun/game_start
 execute if score $mini_type mem matches 3 run function mini:hotpm/game_start
 execute if score $mini_type mem matches 4 run function mini:colormatch/game_start
 execute if score $mini_type mem matches 5 run function mini:zombie/game_start
-
-# FIXME : [010] 从状态 7 转到游戏结束的时候触发了状态 3