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@@ -1,8 +1,5 @@
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# 存储UUID
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# 存储UUID
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-execute store result score @s UUID1 run data get entity @s Thrower[0]
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-execute store result score @s UUID2 run data get entity @s Thrower[1]
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-execute store result score @s UUID3 run data get entity @s Thrower[2]
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-execute store result score @s UUID4 run data get entity @s Thrower[3]
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+execute store result score @s UUID run data get entity @s Thrower[0]
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# 更改NBT
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# 更改NBT
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data merge entity @s {PickupDelay:0s}
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data merge entity @s {PickupDelay:0s}
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@@ -10,4 +7,4 @@ data modify entity @s Owner set from entity @s Thrower
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# TP玩家
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# TP玩家
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tag @s add item_force_tp
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tag @s add item_force_tp
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-execute as @a if score @s UUID1 = @e[type=item,tag=item_force_tp,limit=1] UUID1 if score @s UUID2 = @e[type=item,tag=item_force_tp,limit=1] UUID2 if score @s UUID3 = @e[type=item,tag=item_force_tp,limit=1] UUID3 if score @s UUID4 = @e[type=item,tag=item_force_tp,limit=1] UUID4 run tp @e[type=item,tag=item_force_tp] @s
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+execute as @a if score @s UUID = @e[type=item,tag=item_force_tp,limit=1] UUID run tp @e[type=item,tag=item_force_tp] @s
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