force_pickup.mcfunction 344 B

12345678910
  1. # 存储UUID
  2. execute store result score @s UUID run data get entity @s Thrower[0]
  3. # 更改NBT
  4. data merge entity @s {PickupDelay:0s}
  5. data modify entity @s Owner set from entity @s Thrower
  6. # TP玩家
  7. tag @s add item_force_tp
  8. execute as @a if score @s UUID = @e[type=item,tag=item_force_tp,limit=1] UUID run tp @e[type=item,tag=item_force_tp] @s