|
|
@@ -7,10 +7,14 @@ clear @s gold_nugget
|
|
|
scoreboard players operation @s temp = @s gold
|
|
|
scoreboard players operation @s temp /= #count_9 mem
|
|
|
# 给予金锭
|
|
|
-
|
|
|
+execute if score @s temp matches 1.. run summon item ~ ~ ~ {Item:{id:"gold_ingot",Count:1b},Tags:["score_item_ingot"],PickupDelay:0}
|
|
|
+execute if score @s temp matches 1.. store result entity @e[type=item,tag=score_item_ingot,limit=1] Item.Count byte 1 run scoreboard players get @s temp
|
|
|
+execute if score @s temp matches 1.. run data modify entity @e[type=item,tag=score_item_ingot,limit=1] Owner set from entity @s UUID
|
|
|
# 获取金粒数,存于 temp
|
|
|
scoreboard players operation @s temp = @s gold
|
|
|
scoreboard players operation @s temp %= #count_9 mem
|
|
|
# 给予金粒
|
|
|
-
|
|
|
+execute if score @s temp matches 1.. run summon item ~ ~ ~ {Item:{id:"gold_nugget",Count:1b},Tags:["score_item_nugget"],PickupDelay:0}
|
|
|
+execute if score @s temp matches 1.. store result entity @e[type=item,tag=score_item_nugget,limit=1] Item.Count byte 1 run scoreboard players get @s temp
|
|
|
+execute if score @s temp matches 1.. run data modify entity @e[type=item,tag=score_item_nugget,limit=1] Owner set from entity @s UUID
|
|
|
# TODO : 给予指定数量的物品
|