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@@ -12,7 +12,7 @@ execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank3] add new_se
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execute unless entity @a[tag=mini_rank1] unless entity @a[tag=mini_rank2] if entity @a[tag=mini_rank3] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},"轮到第三名 ",{"selector": "@a[tag=new_selector]","color":"gold"}," 选择奖励了!"]
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execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank4] add new_selector
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-execute unless entity @a[tag=mini_rank1] unless entity @a[tag=mini_rank2] unless entity @a[tag=mini_rank3] if entity @a[tag=mini_rank4] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},"轮到其他人选择奖励了!"]
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+execute unless entity @a[tag=mini_rank1] unless entity @a[tag=mini_rank2] unless entity @a[tag=mini_rank3] if entity @a[tag=mini_rank4] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},{"text":"轮到其他人选择奖励了!","color":"gold"}]
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# 以玩家为对象开始执行
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execute as @a[tag=new_selector] run function ltw:state/7/next2
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@@ -25,6 +25,5 @@ scoreboard players set $countdown mem 10
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# 播放音效
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execute as @a[tag=new_selector] at @s run function lib:sounds/hit
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execute if entity @a[tag=new_selector] as @a[tag=!new_selector] at @s run function lib:sounds/hit2
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-execute unless entity @a[tag=new_selector] as @a at @s run function lib:sounds/levelup
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# FIXME : 僵尸游戏的旁观者偶尔会抽搐
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