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@@ -3,51 +3,54 @@
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execute as @e[type=piglin,tag=shop_piglin_11,tag=lobby_entity] at @s if entity @a[distance=..5] run data modify entity @s CustomNameVisible set value true
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execute as @e[type=piglin,tag=shop_piglin_11,tag=lobby_entity] at @s unless entity @a[distance=..5] run data modify entity @s CustomNameVisible set value false
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+# TODO: 未完成的重构
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+
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+## 20s:提示未准备
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+#execute if score $start_countdown mem matches 80 run tellraw @a[team=watching] [{"text":"","color":"red"},{"text":">> ","bold": true},"你还没有准备, 如果要参加游戏, 请丢出快捷栏最后一格的物品!"]
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+
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+## 让无状态玩家变为旁观状态
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+#execute as @a[team=!debug,team=!hub_play,team=!hub_watch] run function ltw:state/0/sp/join_watch
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+
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+## 给予主大厅进度
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+#execute as @a at @s if entity @s[x=-1,y=22,z=-29,dx=5,dy=3,dz=3] run advancement grant @s only ltw:parkour/explore1
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+#execute as @a at @s if entity @s[x=6,y=48,z=-32,dx=4,dy=3,dz=9] run advancement grant @s only ltw:parkour/explore2
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+#execute as @a at @s if entity @s[x=0,y=28,z=-46,distance=..4] run advancement grant @s only ltw:parkour/explore3
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+
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+
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# ————————————————————————————————————————————————————————————————————————————
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-# 游戏准备检查部分
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+# 游戏开始倒计时
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# ————————————————————————————————————————————————————————————————————————————
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-# TODO: 未完成的重构
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+# 检查人数
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+execute store result score #ready_count mem if entity @a[team=hub_play]
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+execute store result score #total_count mem if entity @a
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-# 检查已准备人数
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-execute store result score $count mem if entity @a[team=hub_play]
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-
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-# 开始:提示开始
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-execute if score $count mem matches 3.. if score #start_countdown mem matches 999.. run tellraw @a [{"text":"","color":"green"},{"text": ">> ","bold": true},"游戏即将开始, 请使用快捷栏最后一格确定自己是否参与!"]
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-execute if score $count mem matches 3.. if score #start_countdown mem matches 999.. as @a at @s run function lib:sounds/levelup
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-execute if score $count mem matches 3.. if score #start_countdown mem matches 999.. run scoreboard players set #start_countdown mem 121
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-
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-# 取消:提示取消
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-execute if score $count mem matches ..2 if score #start_countdown mem matches ..999 run tellraw @a [{"text":"","color":"red"},{"text": ">> ","bold": true},"已准备人数不足, 游戏取消!"]
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-execute if score $count mem matches ..2 if score #start_countdown mem matches ..999 as @a at @s run function lib:sounds/error
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-execute if score $count mem matches ..2 if score #start_countdown mem matches ..999 run scoreboard players set #start_countdown mem 9999999
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-
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-# 播放音效
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-scoreboard players remove #start_countdown mem 1
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-scoreboard players operation #start_sec mem = #start_countdown mem
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-scoreboard players operation #start_sec mem /= #const_4 mem
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-scoreboard players operation #start_div mem = #start_countdown mem
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-scoreboard players operation #start_div mem %= #const_4 mem
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+# 人数足够,开始倒计时
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+execute if score #ready_count mem matches 3.. if score $start_countdown mem matches 999.. run tellraw @a [{"text":" ❇ ","color":"green"}," 游戏即将开始, 请使用第一格的物品确定自己是否参与!"]
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+execute if score #ready_count mem matches 3.. if score $start_countdown mem matches 999.. as @a at @s run function lib:sounds/levelup
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+execute if score #ready_count mem matches 3.. if score $start_countdown mem matches 999.. run scoreboard players set $start_countdown mem 241
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+
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+# 人数不足,取消倒计时
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+execute if score #ready_count mem matches ..2 if score $start_countdown mem matches ..999 run tellraw @a [{"text":" ✖ ","color":"red"}," 准备人数不足, 开始倒计时已取消!"]
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+execute if score #ready_count mem matches ..2 if score $start_countdown mem matches ..999 as @a at @s run function lib:sounds/error
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+execute if score #ready_count mem matches ..2 if score $start_countdown mem matches ..999 run scoreboard players set $start_countdown mem 9999999
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+
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+# 20s:提示玩家数量过多
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+execute if score $start_countdown mem matches 80 if score #ready_count mem matches 9.. run tellraw @a [{"text":" ❇ ","color":"gold"}," 准备人数已超出 8 人的人数上限, 将随机抽取 8 人进行游戏!"]
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+
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+# 10s:播放倒计时音效
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+scoreboard players remove $start_countdown mem 1
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+scoreboard players operation #start_sec mem = $start_countdown mem
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+scoreboard players operation #start_sec mem /= #4 mem
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+scoreboard players operation #start_div mem = $start_countdown mem
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+scoreboard players operation #start_div mem %= #4 mem
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execute if score #start_sec mem matches 1..10 if score #start_div mem matches 3 run execute as @a at @s run function lib:sounds/hit2
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-# 20s:提示未准备
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-execute if score #start_countdown mem matches 80 run tellraw @a[team=watching] [{"text":"","color":"red"},{"text":">> ","bold": true},"你还没有准备, 如果要参加游戏, 请丢出快捷栏最后一格的物品!"]
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-
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-# 10s:提示玩家数量过多
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-execute if score #start_countdown mem matches 40 if score $count mem matches 9.. run tellraw @a [{"text":"","color":"gold"},{"text":">> ","bold": true},"已超出游戏最多支持的 8 人人数上限, 将随机抽取 8 人开始游戏!"]
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-
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# 0s:开始游戏
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-execute if score #start_countdown mem matches 0 run function ltw:state/0/start_game
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+execute if score $start_countdown mem matches 0 run function ltw:state/0/start_game
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# 显示信息
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-execute store result score #total_count mem if entity @a
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-execute if score #start_countdown mem matches 1..199 run title @a[team=!debugging] actionbar [{"text":"","color":"green"},{"score":{"name":"$count","objective":"mem"}},"/",{"score":{"name":"#total_count","objective":"mem"}}," 人已准备 | ","将在 ",{"score":{"name":"#start_sec","objective":"mem"}}," 秒后开始游戏"]
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-execute if score #start_countdown mem matches 200.. run title @a[team=!debugging] actionbar [{"text":"","color":"red"},{"score":{"name":"$count","objective":"mem"}},"/",{"score":{"name":"#total_count","objective":"mem"}}," 人已准备 | 需要 3 人以开始游戏"]
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+execute if score $start_countdown mem matches 1..999 run title @a[team=!debugging] actionbar [{"text":"","color":"green"},{"score":{"name":"#ready_count","objective":"mem"}},"/",{"score":{"name":"#total_count","objective":"mem"}}," 人已准备 | ","将在 ",{"score":{"name":"#start_sec","objective":"mem"}}," 秒后开始游戏"]
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+execute if score $start_countdown mem matches 999.. run title @a[team=!debugging] actionbar [{"text":"","color":"red"},{"score":{"name":"#ready_count","objective":"mem"}},"/",{"score":{"name":"#total_count","objective":"mem"}}," 人已准备 | 需要 3 人以开始游戏"]
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-## 让无状态玩家变为旁观状态
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-#execute as @a[team=!debug,team=!hub_play,team=!hub_watch] run function ltw:state/0/sp/join_watch
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-## 给予主大厅进度
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-#execute as @a at @s if entity @s[x=-1,y=22,z=-29,dx=5,dy=3,dz=3] run advancement grant @s only ltw:parkour/explore1
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-#execute as @a at @s if entity @s[x=6,y=48,z=-32,dx=4,dy=3,dz=9] run advancement grant @s only ltw:parkour/explore2
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-#execute as @a at @s if entity @s[x=0,y=28,z=-46,distance=..4] run advancement grant @s only ltw:parkour/explore3
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