LTCatt 6 gadi atpakaļ
vecāks
revīzija
a665cc95a5

+ 3 - 3
data/mini/functions/hotpm/game/pm_init.mcfunction

@@ -4,7 +4,7 @@ function mini:hotpm/game/pm_give
 # 告知玩家
 tellraw @a ["",{"text":">> ","color":"red","bold": true},{"selector":"@a[tag=pm_holding]","color":"red"}," 获得了炸弹!"]
 
-# 土豆爆炸时间 = 存活人数 * 2 + 5(秒)
-scoreboard players set $countdown_fast mem 50
-execute as @a[tag=mini_running] run scoreboard players add $countdown_fast mem 20
+# 土豆爆炸时间 = 存活人数 * 2.5 + 3(秒)
+scoreboard players set $countdown_fast mem 30
+execute as @a[tag=mini_running] run scoreboard players add $countdown_fast mem 25
 scoreboard players operation $countdown_max mem = $countdown_fast mem

+ 9 - 3
data/mini/functions/hotpm/tick2.mcfunction

@@ -4,6 +4,12 @@ execute if score $countdown_fast mem matches 0 if entity @a[tag=pm_holding] run
 # 检测土豆
 function mini:hotpm/game/pm_check
 
+# 随机时间
+scoreboard players set $random_min mem -5
+scoreboard players set $random_max mem 5
+function lib:random
+scoreboard players operation $countdown_fast mem += $random mem
+
 # HUD
 scoreboard players set $bossbar_color mem 0
 scoreboard players set @a[tag=pm_holding] bossbar_color 1
@@ -11,6 +17,6 @@ execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holdin
 execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holding,distance=12..] bossbar_color 3
 scoreboard players set $bossbar_type mem 1
 function lib:bossbar/show
-bossbar set mini:green name "炸弹爆炸"
-bossbar set mini:yellow name "炸弹爆炸"
-bossbar set mini:red name {"text":"炸弹爆炸","color":"red"}
+bossbar set mini:green name "炸弹稳定度"
+bossbar set mini:yellow name "炸弹稳定度"
+bossbar set mini:red name {"text":"炸弹稳定度","color":"red"}