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@@ -3,14 +3,14 @@ kill @e[type=item]
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execute store result score $t_bonus_count mem if entity @a[tag=!watcher]
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# scoreboard players add $t_bonus_count mem 1
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-execute if score $t_bonus_count mem matches 1.. positioned 17.5 10.2 1967.5 run function item:bonus_item/gameparty/normal/random
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-execute if score $t_bonus_count mem matches 2.. positioned 19.5 10.2 1962.5 run function item:bonus_item/gameparty/normal/random
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-execute if score $t_bonus_count mem matches 3.. positioned 24.5 10.2 1960.5 run function item:bonus_item/gameparty/normal/random
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-execute if score $t_bonus_count mem matches 4.. positioned 29.5 10.2 1962.5 run function item:bonus_item/gameparty/normal/random
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-execute if score $t_bonus_count mem matches 5.. positioned 31.5 10.2 1967.5 run function item:bonus_item/gameparty/normal/random
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-execute if score $t_bonus_count mem matches 6.. positioned 29.5 10.2 1972.5 run function item:bonus_item/gameparty/normal/random
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-execute if score $t_bonus_count mem matches 7.. positioned 24.5 10.2 1974.5 run function item:bonus_item/gameparty/normal/random
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-execute if score $t_bonus_count mem matches 8.. positioned 19.5 10.2 1972.5 run function item:bonus_item/gameparty/normal/random
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+execute if score $t_bonus_count mem matches 1.. positioned 17.5 10.2 1967.5 run function item:bonus_item/gameparty/random
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+execute if score $t_bonus_count mem matches 2.. positioned 19.5 10.2 1962.5 run function item:bonus_item/gameparty/random
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+execute if score $t_bonus_count mem matches 3.. positioned 24.5 10.2 1960.5 run function item:bonus_item/gameparty/random
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+execute if score $t_bonus_count mem matches 4.. positioned 29.5 10.2 1962.5 run function item:bonus_item/gameparty/random
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+execute if score $t_bonus_count mem matches 5.. positioned 31.5 10.2 1967.5 run function item:bonus_item/gameparty/random
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+execute if score $t_bonus_count mem matches 6.. positioned 29.5 10.2 1972.5 run function item:bonus_item/gameparty/random
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+execute if score $t_bonus_count mem matches 7.. positioned 24.5 10.2 1974.5 run function item:bonus_item/gameparty/random
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+execute if score $t_bonus_count mem matches 8.. positioned 19.5 10.2 1972.5 run function item:bonus_item/gameparty/random
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# 生成拾取背景
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execute positioned 17.0 10.0 1967.0 run function ltw:state/6/generate_background
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