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@@ -7,33 +7,6 @@ scoreboard objectives setdisplay belowName total_score_disp
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scoreboard objectives setdisplay sidebar total_score
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scoreboard objectives setdisplay sidebar total_score
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scoreboard objectives setdisplay list total_score_disp
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scoreboard objectives setdisplay list total_score_disp
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-# 初始化地图
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-forceload add 0 2000 50 2050
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-kill @e[type=item]
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-
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-# 生成地图
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-setblock 0 10 2000 minecraft:structure_block{mode:"LOAD",name:"ltw:select"}
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-setblock 0 11 2000 minecraft:redstone_block
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-
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-# 生成奖励物品
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-execute store result score $t_player_count mem if entity @a[tag=!watcher]
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-# scoreboard players set $t_player_count mem 8
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-execute if score $t_player_count mem matches 1.. positioned 9.0 12.5 2012.5 run function item:bonus_item/rank/random
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-execute if score $t_player_count mem matches 2.. positioned 5.0 12.5 2012.5 run function item:bonus_item/rank/random
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-execute if score $t_player_count mem matches 3.. positioned 1.5 12.5 2009.0 run function item:bonus_item/rank/random
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-execute if score $t_player_count mem matches 4.. positioned 1.5 12.5 2005.0 run function item:bonus_item/rank/random
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-execute if score $t_player_count mem matches 5.. positioned 5.0 12.5 2001.5 run function item:bonus_item/rank/random
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-execute if score $t_player_count mem matches 6.. positioned 9.0 12.5 2001.5 run function item:bonus_item/rank/random
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-execute if score $t_player_count mem matches 7.. positioned 12.5 12.5 2005.0 run function item:bonus_item/rank/random
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-execute if score $t_player_count mem matches 8.. positioned 12.5 12.5 2009.0 run function item:bonus_item/rank/random
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-
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-# 生成拾取窗口
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-execute as @e[type=item] at @s run fill ~-0.2 ~ ~-0.2 ~0.2 ~ ~0.2 air
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-execute as @e[type=item] at @s run fill ~-0.2 ~1 ~-0.2 ~0.2 ~1 ~0.2 barrier
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-
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-# 防止幽灵实体,分 tick 执行
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-schedule function ltw:state/8/state_enter2 1t
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-
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# 判断进入下一轮小游戏或结束
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# 判断进入下一轮小游戏或结束
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# execute if score $game_type mem matches 1 if score $round mem matches ..5 run function ltw:state/7/continue_gameparty
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# execute if score $game_type mem matches 1 if score $round mem matches ..5 run function ltw:state/7/continue_gameparty
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# execute if score $game_type mem matches 1 if score $round mem matches 6.. run function ltw:main/game_end
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# execute if score $game_type mem matches 1 if score $round mem matches 6.. run function ltw:main/game_end
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