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@@ -1,2 +1,4 @@
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scoreboard players add $1tick mem 1
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-execute as @e[type=villager,tag=TradePlayer] store result entity @s SBMJ byte 1 run scoreboard players get $1tick mem
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+execute if score $1tick mem matches 1 as @e[type=villager,tag=TradePlayer] run data modify entity @s BABA set value "IS MORE"
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+execute if score $1tick mem matches 2 as @e[type=villager,tag=TradePlayer] run data modify entity @s BABA set value "IS LESS"
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+execute if score $1tick mem matches 2 run scoreboard players set $1tick mem 0
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