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- # 全局初始化
- # 游戏数据
- forceload remove all
- time set noon
- weather clear
- difficulty normal
- gamerule doDaylightCycle false
- gamerule doFireTick false
- gamerule doMobSpawning false
- gamerule keepInventory true
- gamerule doWeatherCycle false
- gamerule doImmediateRespawn true
- gamerule mobGriefing false
- gamerule randomTickSpeed 0
- gamerule fireDamage false
- # 记分板
- scoreboard objectives remove mem
- scoreboard objectives add mem dummy "全局变量"
- scoreboard objectives remove total_score
- scoreboard objectives add total_score dummy "得分"
- scoreboard objectives remove leave_game
- scoreboard objectives add leave_game minecraft.custom:leave_game "离开游戏"
- scoreboard objectives remove game_id
- scoreboard objectives add game_id dummy "游戏编号"
- scoreboard players set $ game_id 0
- #全局变量(常量)
- # minigame总数
- scoreboard players set $global_mini_count mem 4
- # 队伍
- team remove ltw
- team add ltw "龙猫战争3"
- team modify ltw color white
- team modify ltw collisionRule never
- # 进度
- advancement revoke @a everything
- # 时钟
- schedule function ltw:clock/tick2 2t replace
- schedule function ltw:clock/tick5 5t replace
- schedule function ltw:clock/tick20 20t replace
- # 其他模块
- function mini:main/init
- # 状态
- function ltw:state/0/state_enter
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