game_start.mcfunction 418 B

12345678
  1. gamerule doDaylightCycle true
  2. scoreboard players set $countdown mem 110
  3. # HUD
  4. execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay list health_disp
  5. execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay belowName health_disp
  6. execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay sidebar kill_phantom
  7. scoreboard players set $bossbar_type mem 0