check_slot.mcfunction 412 B

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  1. # 第八格
  2. # TODO 在玩家切换状态的时候额外tellraw一下
  3. execute unless data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_game
  4. execute unless data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_watch
  5. # 清除临时物品
  6. clear @s red_dye{LockTempItem:1b}