game_init.mcfunction 1.5 KB

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  1. # 初始化跑酷地图
  2. forceload add 1000 1000 1064 1064
  3. scoreboard players set $finish_mode mem 1
  4. scoreboard players set $tempo_enable mem 1
  5. scoreboard players set $countdown_fast mem 0
  6. # 生成地图
  7. setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour0",sizeY:32,sizeZ:32,showboundingbox:0b}
  8. setblock 1000 5 1000 minecraft:redstone_block
  9. setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour1",sizeY:32,sizeZ:32,showboundingbox:0b}
  10. setblock 1000 5 1032 minecraft:redstone_block
  11. setblock 1000 4 1000 air
  12. setblock 1000 4 1032 air
  13. # 清理残余实体
  14. kill @e[type=arrow]
  15. kill @e[type=item]
  16. kill @e[type=falling_block,tag=parkour_block]
  17. kill @e[type=trident]
  18. # 生成节奏方块实体
  19. function mini:parkour/game/marker_spawn
  20. # 生成奖励物品
  21. execute positioned 1004.5 18.5 1043.5 run function item:bonus_item/gameparty/auto/white
  22. execute positioned 1024.5 30.5 1038.5 run function item:bonus_item/gameparty/auto/blue
  23. # 初始化开门变量
  24. scoreboard players set $parkour_door mem 0
  25. # 伤害管理
  26. scoreboard players set $remove_resistance mem 0
  27. team modify player friendlyFire false
  28. team modify player collisionRule never
  29. gamerule fallDamage false