game_init.mcfunction 951 B

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  1. # 初始化钻石地图
  2. forceload add 1000 5000 1064 5064
  3. scoreboard players reset * diamond
  4. scoreboard players set $finish_mode mem 0
  5. scoreboard players set $survival mem 1
  6. # 调整时间
  7. time set 10500t
  8. # 生成地图
  9. setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-22,sizeX:20,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond",sizeY:23,sizeZ:20,showboundingbox:1b}
  10. setblock 1000 255 5001 redstone_block
  11. # 清理残余实体
  12. kill @e[type=!player,x=950,y=0,z=4950,dx=100,dy=500,dz=100]
  13. # 伤害管理
  14. scoreboard players set $remove_resistance mem 1
  15. team modify playing friendlyFire true
  16. team modify playing collisionRule always
  17. gamerule fallDamage true
  18. # Gamerule 调整
  19. # TODO: 换一个更好的让玩家合成的方法
  20. gamerule doLimitedCrafting false
  21. gamerule keepInventory false
  22. gamerule doTileDrops true