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game_start.mcfunction 687 B

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  1. # HUD
  2. execute if score $mini_type mem matches 1 run scoreboard objectives setdisplay sidebar
  3. execute if score $mini_type mem matches 2 run scoreboard objectives setdisplay sidebar
  4. execute if score $mini_type mem matches 3 run scoreboard objectives setdisplay sidebar mini_heart
  5. execute if score $mini_type mem matches 4 run scoreboard objectives setdisplay sidebar mini_heart
  6. scoreboard objectives setdisplay list total_score
  7. # 调用其他模块
  8. execute if score $mini_type mem matches 2 run function mini:tntrun/game_start
  9. execute if score $mini_type mem matches 3 run function mini:hotpm/game_start
  10. execute if score $mini_type mem matches 4 run function mini:colormatch/game_start