golden_apple.mcfunction 502 B

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  1. # 去除进度
  2. advancement revoke @s only item:special/consume_golden_apple
  3. # 计算生命值
  4. execute if score $state mem matches 1.. if score @s mini_heart matches 1.. run scoreboard players add @s mini_heart 1
  5. execute if score $state mem matches 1.. if score @s mini_heart matches 1.. run function mini:main/player_max_health
  6. # 去除buff
  7. execute if score $state mem matches 1.. if score @s mini_heart matches 1.. run tag @s add consume_apple
  8. schedule function item:special/clear_effect 1t replace