| 12345678910111213 |
- # 强制玩家捡起自己丢弃的物品,以物品为执行者
- # 存储 UUID
- # execute store result score @s UUID run data get entity @s Thrower[0]
- # 更改 NBT
- # data merge entity @s {PickupDelay:0s}
- # data modify entity @s Owner set from entity @s Thrower
- # 将物品传送给玩家
- # 修改为了每 tick 执行一次,大概不需要了?
- # tag @s add item_force_tp
- # execute as @a if score @s UUID = @e[type=item,tag=item_force_tp,limit=1] UUID run tp @e[type=item,tag=item_force_tp] @s
|