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- # 召唤唤魔者
- scoreboard players set $random_min mem 0
- scoreboard players set $random_max mem 4
- function lib:random
- execute if score $random mem matches 0 positioned 1019.0 20.1 5002.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton
- execute if score $random mem matches 1 positioned 1002.0 19.1 5016.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton
- execute if score $random mem matches 2 positioned 1019.0 13.1 5013.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton
- execute if score $random mem matches 3 positioned 1002.0 13.1 5024.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton
- execute if score $random mem matches 4 positioned 1002.0 13.1 5002.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton
- tag @e[type=skeleton] add mini_mob
- tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"text": "骷髅 ","color":"gold"},"已出现!"]
- # 提高追踪范围
- execute as @e[type=evoker] run attribute @s generic.follow_range base set 35
- # 关闭怪物间友伤
- team join white @e[tag=mini_mob]
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