- # 当玩家拾取到奖励物品时触发
- # as player
- # 获取玩家待处理奖励物品列表
- data modify storage item:bonus item_buff set value []
- data modify storage item:bonus item_buff append from entity @s Inventory[{"tag":{"bonus_new":1b}}]
- clear @s #item:bonus{"bonus_new":1b}
- execute if data storage item:bonus item_buff[0] run function item:bonus_item/call_each
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