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tick2.mcfunction 452 B

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  1. # 处理乱扔物品的玩家
  2. execute as @e[type=item,nbt={Item:{tag:{stats_item:1b}}},tag=!new_stats] unless data entity @s Thrower at @s run tag @a[distance=..3] add refresh
  3. execute as @e[type=item,nbt={Item:{tag:{stats_item:1b}}},tag=!new_stats] unless data entity @s Thrower run kill @s
  4. execute as @a[tag=refresh] run function item:shop/refresh_gold
  5. execute as @a[tag=refresh] run function item:shop/refresh_green
  6. tag @a[tag=refresh] remove refresh