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- # 选取下一轮选择的人群
- tag @a remove new_selector
- execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank1] add new_selector
- execute if entity @a[tag=mini_rank1,tag=new_selector] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},"轮到第一名 ",{"selector": "@a[tag=new_selector]","color":"gold"}," 选择奖励了!"]
- execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank2] add new_selector
- execute if entity @a[tag=mini_rank2,tag=new_selector] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},"轮到第二名 ",{"selector": "@a[tag=new_selector]","color":"gold"}," 选择奖励了!"]
- execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank3] add new_selector
- execute if entity @a[tag=mini_rank3,tag=new_selector] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},"轮到第三名 ",{"selector": "@a[tag=new_selector]","color":"gold"}," 选择奖励了!"]
- execute unless entity @a[tag=new_selector] run tag @a[tag=mini_rank4] add new_selector
- execute if entity @a[tag=mini_rank4,tag=new_selector] run tellraw @a[tag=!new_selector] ["",{"text": ">> ","color":"gold","bold": true},{"text":"轮到其他人选择奖励了!","color":"gold"}]
- execute unless entity @a[tag=new_selector] if entity @a[tag=selecting] run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@a[tag=selecting]","color":"red"}," 未选择奖励……"]
- # 以玩家为对象开始执行
- execute as @a[tag=new_selector] run function ltw:state/7/next2
- execute unless entity @a[tag=new_selector] if score $round mem matches 5.. run function ltw:main/game_end
- execute unless entity @a[tag=new_selector] if score $round mem matches ..4 run function ltw:state/7/continue_gameparty
- # 初始化倒计时与 HUD
- scoreboard players set $countdown mem 10
- # scoreboard players set $bossbar_color mem 0
- # scoreboard players set @a[tag=!new_selector] bossbar_color 2
- # scoreboard players set @a[tag=new_selector] bossbar_color 4
- # scoreboard players set $countdown_max mem 10
- # scoreboard players set $bossbar_type mem 2
- # function lib:bossbar/show
- # bossbar set mini:yellow name "等待他人选择"
- # bossbar set mini:blue name "剩余时间"
- # 播放音效
- execute as @a[tag=new_selector] at @s run function lib:sounds/hit
- execute if entity @a[tag=new_selector] as @a[tag=!new_selector] at @s run function lib:sounds/hit2
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