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- # 显示倒计时
- execute if score $countdown mem matches ..10 run title @a times 3 14 2
- execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}}
- execute if score $countdown mem matches ..10 run title @a title [""]
- execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2
- # 170s:关闭循环播放
- execute if score $countdown mem matches 170 run scoreboard players set @a music_time 999
- # 90s / 60s:雷达提示
- execute if score $countdown mem matches 90 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},{"text":"玩家雷达将在 ","color": "gold"}, "30 秒 ",{"text": "后开启","color": "gold"}]
- execute if score $countdown mem matches 90 run scoreboard players set $bossbar_color mem 2
- execute if score $countdown mem matches 90 run function lib:bossbar/show
- execute if score $countdown mem matches 61 as @a run function lib:sounds/music/mini_fast
- execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},{"text": "玩家雷达已开启, 游戏将在 ","color": "gold"},"60 秒 ", {"text": "后结束","color": "gold"}]
- execute if score $countdown mem matches 60 run scoreboard players set $bossbar_color mem 1
- execute if score $countdown mem matches 60 run scoreboard objectives setdisplay belowName diamond
- execute if score $countdown mem matches 60 run function lib:bossbar/show
- # 0s:游戏结束
- execute if score $countdown mem matches 0 run function mini:main/game_end
- # 回复生命值
- execute if score $foursec mem matches 1 run effect give @a[team=playing] regeneration 1 10 true
- execute if score $foursec mem matches 1 run schedule function mini:diamond/game/clear_effect 1t replace
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