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- # 初始化跑酷地图
- forceload add 1000 1000 1064 1064
- scoreboard players set $finish_mode mem 1
- scoreboard players set $tempo_enable mem 1
- scoreboard players set $countdown_fast mem 0
- # 生成地图
- setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour0",sizeY:32,sizeZ:32,showboundingbox:0b}
- setblock 1000 5 1000 minecraft:redstone_block
- setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour1",sizeY:32,sizeZ:32,showboundingbox:0b}
- setblock 1000 5 1032 minecraft:redstone_block
- setblock 1000 4 1000 air
- setblock 1000 4 1032 air
- # 清理残余实体
- kill @e[type=arrow]
- kill @e[type=item]
- kill @e[type=falling_block,tag=parkour_block]
- kill @e[type=trident]
- # 生成节奏方块实体
- function mini:parkour/game/marker_spawn
- # 生成奖励物品
- execute positioned 1024.5 30.5 1038.5 run function item:bonus_item/gameparty/auto/green
- # 生成传送门实体
- summon minecraft:falling_block 1014 21 1057 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 21 1056 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 22 1057 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 22 1056 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 23 1057 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 23 1056 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- # 生成宝藏实体
- # 1009.52 14.08 1007.45 营地屋顶
- # 1021.53 15.95 1016.63 沙漠骨骸
- # 1007.72 30.50 1019.92 神庙立柱
- # 1011.66 19.16 1058.34 下界之门
- # 1026.56 18.30 1047.10 落日森林
- # 1004.50 18.50 1043.50 地狱之顶
- # 1013.08 08.30 1040.86 节奏舞厅
- # 1007.35 13.30 1025.31 末路营火
- summon item 1009.52 14.08 1007.45 {Tags:["treasure_item"],Age:-32768,PickupDelay:32768,NoGravity:1,Invulnerable:1,CustomNameVisible:1,Glowing:1,Motion:[0,0,0],Item:{id:"chest",Count:1},CustomName:'"营地屋顶"'}
- summon item 1021.53 15.95 1016.63 {Tags:["treasure_item"],Age:-32768,PickupDelay:32768,NoGravity:1,Invulnerable:1,CustomNameVisible:1,Glowing:1,Motion:[0,0,0],Item:{id:"chest",Count:1},CustomName:'"沙漠骨骸"'}
- summon item 1007.72 30.50 1019.92 {Tags:["treasure_item"],Age:-32768,PickupDelay:32768,NoGravity:1,Invulnerable:1,CustomNameVisible:1,Glowing:1,Motion:[0,0,0],Item:{id:"chest",Count:1},CustomName:'"神庙立柱"'}
- summon item 1011.66 19.16 1058.34 {Tags:["treasure_item"],Age:-32768,PickupDelay:32768,NoGravity:1,Invulnerable:1,CustomNameVisible:1,Glowing:1,Motion:[0,0,0],Item:{id:"chest",Count:1},CustomName:'"下界之门"'}
- summon item 1026.56 18.30 1047.10 {Tags:["treasure_item"],Age:-32768,PickupDelay:32768,NoGravity:1,Invulnerable:1,CustomNameVisible:1,Glowing:1,Motion:[0,0,0],Item:{id:"chest",Count:1},CustomName:'"落日森林"'}
- summon item 1004.50 18.50 1043.50 {Tags:["treasure_item"],Age:-32768,PickupDelay:32768,NoGravity:1,Invulnerable:1,CustomNameVisible:1,Glowing:1,Motion:[0,0,0],Item:{id:"chest",Count:1},CustomName:'"地狱之顶"'}
- summon item 1013.08 08.30 1040.86 {Tags:["treasure_item"],Age:-32768,PickupDelay:32768,NoGravity:1,Invulnerable:1,CustomNameVisible:1,Glowing:1,Motion:[0,0,0],Item:{id:"chest",Count:1},CustomName:'"节奏舞厅"'}
- summon item 1007.35 13.30 1025.31 {Tags:["treasure_item"],Age:-32768,PickupDelay:32768,NoGravity:1,Invulnerable:1,CustomNameVisible:1,Glowing:1,Motion:[0,0,0],Item:{id:"chest",Count:1},CustomName:'"末路营火"'}
- team join gold @e[tag=treasure_item]
- # 伤害管理
- scoreboard players set $remove_resistance mem 0
- team modify player friendlyFire false
- team modify player collisionRule never
- gamerule fallDamage false
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