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- # 每秒执行一次
- schedule function ltw:clock/tick20 20t replace
- # 调用其他模块
- execute if score $state mem matches 0 run function ltw:state/0/tick20
- function ltw:main/tick20
- function lib:music/tick20
- # TODO: 未完成的重构
- # function lib:bossbar/tick20
- # execute if score $state mem matches 3 run function ltw:state/3/tick20
- # execute if score $state mem matches 4 run function ltw:state/4/tick20
- # execute if score $state mem matches 5 run function ltw:state/5/tick20
- # execute if score $state mem matches 6 run function ltw:state/6/tick20
- # execute if score $state mem matches 7 run function ltw:state/7/tick20
- # # 特殊方块给予效果
- # function lib:effect/regen
- # # 全局倒计时
- # execute if score $countdown mem matches 1.. run scoreboard players remove $countdown mem 1
- # scoreboard players remove @e[scores={countdown=1..}] countdown 1
- # # 4 秒一次
- # scoreboard players add $foursec mem 1
- # execute if score $foursec mem matches 4.. run scoreboard players set $foursec mem 0
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