tick20.mcfunction 1011 B

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  1. # 每秒执行一次
  2. schedule function ltw:clock/tick20 20t replace
  3. # 调用其他模块
  4. execute if score $state mem matches 0 run function ltw:state/0/tick20
  5. function ltw:main/tick20
  6. function lib:music/tick20
  7. # TODO: 未完成的重构
  8. # function lib:bossbar/tick20
  9. # execute if score $state mem matches 3 run function ltw:state/3/tick20
  10. # execute if score $state mem matches 4 run function ltw:state/4/tick20
  11. # execute if score $state mem matches 5 run function ltw:state/5/tick20
  12. # execute if score $state mem matches 6 run function ltw:state/6/tick20
  13. # execute if score $state mem matches 7 run function ltw:state/7/tick20
  14. # # 特殊方块给予效果
  15. # function lib:effect/regen
  16. # # 全局倒计时
  17. # execute if score $countdown mem matches 1.. run scoreboard players remove $countdown mem 1
  18. # scoreboard players remove @e[scores={countdown=1..}] countdown 1
  19. # # 4 秒一次
  20. # scoreboard players add $foursec mem 1
  21. # execute if score $foursec mem matches 4.. run scoreboard players set $foursec mem 0