Progress.cs 8.9 KB

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  1. namespace MeloongCore;
  2. /// <summary>
  3. /// 提供一个追踪任务进度的对象,它所提供的供用户查看的进度必定单调递增。
  4. /// 支持重试、拆分子项进度、记录部分进度被跳过。
  5. /// </summary>
  6. public class ProgressProvider {
  7. /// <summary>
  8. /// 当原始进度可能被改变时触发。
  9. /// </summary>
  10. public event Action<(double actual, double skiped)>? ProgressChanged;
  11. private event Action? ChildProgressChanged;
  12. private void InvokeProgressChanged() {
  13. ProgressChanged?.Invoke(GetRaw());
  14. ChildProgressChanged?.Invoke();
  15. }
  16. // ===================================== 主项进度 =====================================
  17. private (double actual, double skiped, double splited) progressParts = (0, 0, 0);
  18. private double progressSum => progressParts.actual + progressParts.skiped + progressParts.splited;
  19. private bool _Set(double value, bool skiped) {
  20. value = value.Clamp(0, 1);
  21. double delta = value - progressSum;
  22. if (delta < 0) { // 等比减少
  23. progressParts = (progressParts.actual * value / progressSum,
  24. progressParts.skiped * value / progressSum,
  25. progressParts.splited * value / progressSum);
  26. } else if (skiped) {
  27. progressParts.skiped += delta;
  28. } else {
  29. progressParts.actual += delta;
  30. }
  31. return delta != 0;
  32. }
  33. /// <summary>
  34. /// 将当前进度设置为指定值。
  35. /// 若指定了 <paramref name="skiped"/>,这段进度的增量值将被计为跳过:当前观测进度不会增加,后续观测进度将增加地更快。
  36. /// </summary>
  37. public void Set(double value, bool skiped = false, ChildrenAction action = ChildrenAction.Finished) {
  38. bool changed;
  39. lock (this) {
  40. changed = _Set(value, skiped);
  41. changed |= AssumeChildrenAs(action);
  42. }
  43. if (changed) InvokeProgressChanged();
  44. }
  45. /// <summary>
  46. /// 将当前进度增加指定值。
  47. /// 若指定了 <paramref name="skiped"/>,这段进度的增量值将被计为跳过:当前观测进度不会增加,后续观测进度将增加地更快。
  48. /// 若指定了 <paramref name="markChildrenAsFinished"/>,当前所有未完成的子项将被视为已完成。
  49. /// </summary>
  50. public void Add(double value, bool skiped = false, ChildrenAction action = ChildrenAction.Finished) {
  51. bool changed;
  52. lock (this) {
  53. changed = _Set(value + progressSum, skiped);
  54. changed |= AssumeChildrenAs(action);
  55. }
  56. if (changed) InvokeProgressChanged();
  57. }
  58. /// <summary>完成当前项的剩余进度。</summary>
  59. public void Finish(ChildrenAction action = ChildrenAction.Finished) => Set(1, skiped: false, action: action);
  60. /// <summary>跳过当前项的剩余进度。</summary>
  61. public void Skip(ChildrenAction action = ChildrenAction.Skiped) => Set(1, skiped: true, action: action);
  62. /// <summary>
  63. /// 重置当前进度,并清除所有子项。
  64. /// </summary>
  65. public void Reset() {
  66. bool changed;
  67. lock (this) {
  68. changed = progressSum > 0;
  69. progressParts = (0, 0, 0);
  70. childrens.ForEach(c => c.child.ChildProgressChanged -= InvokeProgressChanged);
  71. childrens.Clear();
  72. }
  73. if (changed) InvokeProgressChanged();
  74. }
  75. // ===================================== 子项进度 =====================================
  76. private readonly List<(double percentage, ProgressProvider child)> childrens = [];
  77. /// <summary>
  78. /// 拆分一个子项:当该子项完成时,进度将从当前值增加至 <paramref name="value"/>。
  79. /// </summary>
  80. public ProgressProvider SplitTo(double value) {
  81. lock (this) return SplitBy(value - progressSum).First();
  82. }
  83. /// <summary>
  84. /// 拆分多个子项,每个子项都占据对应指定的进度量。
  85. /// <para/>例如,调用 <c>SplitBy(0.2, 0.3)</c> 将返回两个子项,分别占据总进度的 20%、30%。
  86. /// <para/>若总进度量 > 1,子项的进度量将相对缩小。
  87. /// </summary>
  88. public List<ProgressProvider> SplitBy(params double[] percentages) {
  89. lock (this) {
  90. if (percentages.Any(p => p <= 0)) throw new ArgumentException("子项进度必须为正数且");
  91. progressParts.splited += (percentages.Sum() + progressSum).Clamp(0, 1) - progressSum;
  92. return percentages.Select(percentage => {
  93. var sub = new ProgressProvider();
  94. sub.ChildProgressChanged += InvokeProgressChanged;
  95. childrens.Add((percentage, sub));
  96. return sub;
  97. }).ToList();
  98. }
  99. }
  100. public enum ChildrenAction {
  101. /// <summary>不做任何处理。</summary>
  102. None,
  103. /// <summary>将未完成的子项的剩余进度视为已完成。</summary>
  104. Finished,
  105. /// <summary>将未完成的子项的剩余进度视为已跳过。</summary>
  106. Skiped
  107. }
  108. /// <summary>
  109. /// 修改所有未完成的子项。
  110. /// </summary>
  111. /// <returns>是否修改了任意进度不到 1 的子项。</returns>
  112. private bool AssumeChildrenAs(ChildrenAction action) {
  113. if (action == ChildrenAction.None) return false;
  114. lock (this) {
  115. bool changed = false;
  116. if (childrens.Any(c => c.percentage > 0)) { // 将子项的进度加入主项
  117. var mult = progressParts.splited / childrens.Sum(c => c.percentage);
  118. childrens.ForEach(c => {
  119. var (subActual, subSkiped) = c.child.GetRaw();
  120. progressParts.actual += mult * c.percentage * (action == ChildrenAction.Finished ? (1 - subSkiped) : subActual);
  121. progressParts.skiped += mult * c.percentage * (action == ChildrenAction.Skiped ? (1 - subActual) : subSkiped);
  122. c.child.ChildProgressChanged -= InvokeProgressChanged;
  123. if (subActual + subSkiped < 0.9999999) changed = true;
  124. });
  125. }
  126. progressParts.splited = 0;
  127. childrens.Clear();
  128. return changed;
  129. }
  130. }
  131. // ===================================== 观测 =====================================
  132. /// <summary>
  133. /// 获取包含子项进度的实际总进度值。
  134. /// </summary>
  135. public (double actual, double skiped) GetRaw() {
  136. lock (this) {
  137. (double actual, double skiped) current = (progressParts.actual, progressParts.skiped);
  138. if (childrens.Any(c => c.percentage > 0)) { // 将子项的进度加入主项
  139. var mult = progressParts.splited / childrens.Sum(c => c.percentage);
  140. childrens.ForEach(c => {
  141. var (subActual, subSkiped) = c.child.GetRaw();
  142. current.actual += mult * c.percentage * subActual;
  143. current.skiped += mult * c.percentage * subSkiped;
  144. });
  145. }
  146. return current;
  147. }
  148. }
  149. public bool IsFinished => GetRaw().actual + GetRaw().skiped > 0.9999999;
  150. private (double actual, double skiped) observedProgress = (0, 0);
  151. private double incrementProgress = 0;
  152. /// <summary>
  153. /// 获取一个在多次观测之间必定单调递增的进度值,范围为 [0, 1]。
  154. /// </summary>
  155. public double GetIncreasing() {
  156. lock (this) {
  157. (double actual, double skiped) current = GetRaw();
  158. if (current == observedProgress) return incrementProgress; // 未改变
  159. if (IsFinished) { // 已完成
  160. incrementProgress = 1;
  161. } else if (current.actual >= observedProgress.actual) { // 进度增加
  162. incrementProgress += (1 - incrementProgress) *
  163. (current.actual - observedProgress.actual) / (1 - observedProgress.actual - current.skiped);
  164. }
  165. observedProgress = current;
  166. return incrementProgress;
  167. }
  168. }
  169. }
  170. /// <summary>
  171. /// 监听进度变化,并将观测到的进度节流后传给更新方法。
  172. /// </summary>
  173. public class ProgressObserver : RateLimitedWorker {
  174. private readonly ProgressProvider provider;
  175. public ProgressObserver(ProgressProvider provider, Action<double> updateAction, double minimalIntervalMs = 70)
  176. : base(() => Observe(provider, updateAction), minimalIntervalMs, RateLimitMode.ImmediateThenMerge) {
  177. this.provider = provider;
  178. provider.ProgressChanged += StartObserver;
  179. }
  180. public override void Dispose() {
  181. provider.ProgressChanged -= StartObserver;
  182. base.Dispose();
  183. }
  184. private void StartObserver((double actual, double skiped) raw) => Start();
  185. private static void Observe(ProgressProvider provider, Action<double> updateAction) {
  186. double progress = provider.GetIncreasing();
  187. // TODO: 添加平缓过渡
  188. updateAction(progress);
  189. }
  190. }