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@@ -244,81 +244,142 @@
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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</Grid>
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+ <!-- SEARCH BEGIN -->
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- <local:MyCard Margin="0,0,0,15" Title="最新快照 - 21w43a" CanSwap="True">
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+ <local:MyCard Margin="0,0,0,15" Title="最新快照 - 21w44a" CanSwap="True">
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<!--Header-->
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<StackPanel Margin="30,40,30,20">
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<Border Style="{StaticResource verImgBdr}">
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<Border.Background>
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- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/21w43a.jpg" Stretch="Uniform" />
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/21w44a.jpg" Stretch="Uniform" />
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</Border.Background>
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- <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/21w43a.jpg" Opacity="0" />
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/21w44a.jpg" Opacity="0" />
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</Border>
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<Border Style="{StaticResource verTxtBdr}" x:Name="verBorder">
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- <TextBlock Style="{StaticResource verTxtBlk}" Text="21W43A" />
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="21W44A" />
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</Border>
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<!--Detail-->
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- <TextBlock Text="21w43a 的新增内容" Style="{StaticResource h2}" />
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+ <TextBlock Text="21w44a 的新增内容" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="当你升级一个世界存档时,新旧世界的边缘过渡部分将被调整" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="旧世界高度的区块升级到新世界高度时,其Y=0以下会按新世界生成机制生成。" />
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</StackPanel>
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- <TextBlock Text="旧世界升级" Style="{StaticResource h3}" />
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+ <TextBlock Text="选项" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="当生成的地形靠近旧区块时,新地形会被调整来适配旧世界的原有地形" />
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="在旧世界区块中,如果y=0处是基岩,那么下方将会被填满深板岩" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="加入了单独的 “在线选项” 选项界面,位于原先主菜单上的 “Realms的通知” 选项以及多人游戏暂停菜单上的 “难度” 位置上。" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="“Realms的通知” 被移入此界面。" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="在此快照中升级的世界将永久保留这个深板岩层,因此如果你想让旧区块高度小于0的地方能有洞穴生成的话,请在升级前做好备份。" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="加入了“允许列入服务器玩家列表”选项,用于设置是否允许服务器将自己的ID公开展示在在线玩家列表中。" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="旧区块中y=0到y=4之间的基岩将会被替换为深板岩" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="加入了“服务器难度”,用于显示当前的服务器难度。" />
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+ </StackPanel>
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+ </StackPanel>
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+ <TextBlock Text="server.properties" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="y=-64的地方会生成新的基岩层" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="加入了hide-online-players,用于服务端收到客户端的状态请求时是否发送在线玩家列表。" />
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</StackPanel>
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<TextBlock Text="21w43a 的修改内容" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="优先更新视频设置已重命名为 Chunk Builder" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="将主世界的所有50种生物群系都列入了进度探索的时光的达成要求中" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="减少了河流沿岸和海洋海岸线附近被淹没的洞穴数量" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="睡觉现在只会在下雨时重置天气变化过程" />
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+ </StackPanel>
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+
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+ <TextBlock Text="技术性修改" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="含水层水位变化减少,因此会有更大的区域处于相同水位下。 这意味着地下瀑布会变少,使得在地下行船会轻松一些" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="现在当JFR分析从外部来源启动时,网络封包有关的JFR事件会被合并在一起,而不是一个封包对应一个事件" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="岩浆含水层常见度降低" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="现在方块和液体也会受到模拟距离的控制" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="限制大垂滴叶只能放置在粘土、草方块、泥土、耕地、苔藓、含根泥土、灰化土和菌丝上" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="将模拟距离选项的最小值从2个区块上调到5个区块" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="优化了实体碰撞。" />
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</StackPanel>
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+ <TextBlock Text="该版本修复了 24 个Bug ,本文来源于 Minecraft Wiki" Style="{StaticResource footnote}" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/21w44a" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1274137-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-21w44a" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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+
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+ <local:MyCard Margin="0,0,0,15" Title="最新正式版 - 1.17.1" CanSwap="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_17/1_17_1/1-17-1-release-header.jpg" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_17/1_17_1/1-17-1-release-header.jpg" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="1.17.1" />
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+ </Border>
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+ <!--Detail-->
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+ <TextBlock Text="更改" Style="{StaticResource h2}" />
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- <TextBlock Text="技术性修改" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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+
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="方块和流体滴落的一些内部细节已经修改来加快保存时间。虽然外表上好像没什么变化,但是你可以试着用你的红石装置测试一下(当然,记得在世界的副本或备份上做实验)" />
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-
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+ <TextBlock Style="{StaticResource ListItem}" Text="蓝色美西螈现在只能通过繁育获得。" />
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+
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="区块格式已被更新" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="非尖叫类型的山羊现在有一定几率繁育出尖叫山羊。" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="现在在山羊跳跃或冲撞时也能向其施加状态效果。" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="将溺尸掉落铜锭的概率提升为 11% + 2% * 抢夺等级。" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="细雪现在在炼药锅的积累速度是原来的两倍(不过还是很慢!)。" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="僵尸,僵尸村民,尸壳和溺尸现在不再会拾起荧光墨囊。" />
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+
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</StackPanel>
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- <TextBlock Text="世界数据:区块格式" Style="{StaticResource h3}" />
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+ <TextBlock Text="技术性修改" Style="{StaticResource h2}" />
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+
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<StackPanel Style="{StaticResource ListStyle}">
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+
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="详见原文" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="被命名过的生物死亡会记录到日志。" />
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+
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</StackPanel>
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- <TextBlock Text="该版本修复了 8 个Bug ,翻译由 xiang_xge 于MCBBS上提供" Style="{StaticResource footnote}" />
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+ <TextBlock Text="该版本修复了42个Bug" Style="{StaticResource footnote}" />
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<!--Logs-->
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+
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<GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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<Grid UseLayoutRounding="True" Margin="10,10,10,10">
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<Grid.ColumnDefinitions>
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@@ -326,12 +387,12 @@
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<ColumnDefinition Width="10*"></ColumnDefinition>
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<ColumnDefinition Width="10*"></ColumnDefinition>
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</Grid.ColumnDefinitions>
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- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/21w43a" ColorType="Highlight" />
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- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1272347-1-1.html" />
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- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-21w43a" />
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.17.1" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1219658-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-java-edition-1-17-1" />
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</Grid>
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- </GroupBox>
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- </StackPanel>
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+ </GroupBox>
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+ </StackPanel>
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</local:MyCard>
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<local:MyCard Margin="0,0,0,15" Title="MINECRAFT LIVE 2021 系列 - ALLAY 胜出!" CanSwap="True" IsSwaped="True">
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@@ -418,73 +479,6 @@
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</StackPanel>
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</local:MyCard>
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- <!-- SEARCH BEGIN -->
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-
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-
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- <local:MyCard Margin="0,0,0,15" Title="最新正式版 - 1.17.1" CanSwap="True">
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- <!--Header-->
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- <StackPanel Margin="30,40,30,20">
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- <Border Style="{StaticResource verImgBdr}">
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- <Border.Background>
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- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_17/1_17_1/1-17-1-release-header.jpg" Stretch="Uniform" />
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- </Border.Background>
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- <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_17/1_17_1/1-17-1-release-header.jpg" Opacity="0" />
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- </Border>
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- <Border Style="{StaticResource verTxtBdr}">
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- <TextBlock Style="{StaticResource verTxtBlk}" Text="1.17.1" />
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- </Border>
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- <!--Detail-->
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- <TextBlock Text="更改" Style="{StaticResource h2}" />
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-
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- <StackPanel Style="{StaticResource ListStyle}">
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="蓝色美西螈现在只能通过繁育获得。" />
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="非尖叫类型的山羊现在有一定几率繁育出尖叫山羊。" />
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="现在在山羊跳跃或冲撞时也能向其施加状态效果。" />
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="将溺尸掉落铜锭的概率提升为 11% + 2% * 抢夺等级。" />
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="细雪现在在炼药锅的积累速度是原来的两倍(不过还是很慢!)。" />
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="僵尸,僵尸村民,尸壳和溺尸现在不再会拾起荧光墨囊。" />
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-
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- </StackPanel>
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-
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- <TextBlock Text="技术性修改" Style="{StaticResource h2}" />
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-
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- <StackPanel Style="{StaticResource ListStyle}">
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="被命名过的生物死亡会记录到日志。" />
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-
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- </StackPanel>
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-
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- <TextBlock Text="该版本修复了42个Bug" Style="{StaticResource footnote}" />
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- <!--Logs-->
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-
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- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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- <Grid.ColumnDefinitions>
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- <ColumnDefinition Width="20*"></ColumnDefinition>
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- <ColumnDefinition Width="10*"></ColumnDefinition>
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- <ColumnDefinition Width="10*"></ColumnDefinition>
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- </Grid.ColumnDefinitions>
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- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.17.1" ColorType="Highlight" />
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- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1219658-1-1.html" />
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- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-java-edition-1-17-1" />
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- </Grid>
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- </GroupBox>
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- </StackPanel>
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- </local:MyCard>
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-
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<Grid Margin="0,0,0,15">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="1*"></ColumnDefinition>
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@@ -1610,6 +1604,95 @@
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<!--BEGIN IsSwaped="True" -->
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+ <local:MyCard Margin="0,0,0,15" Title="1w43a" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/21w43a.jpg" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/21w43a.jpg" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="21W43A" />
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+ </Border>
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+ <!--Detail-->
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+ <TextBlock Text="21w43a 的新增内容" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
|
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+ <Ellipse />
|
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+ <TextBlock Style="{StaticResource ListItem}" Text="当你升级一个世界存档时,新旧世界的边缘过渡部分将被调整" />
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+ </StackPanel>
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+
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+ <TextBlock Text="旧世界升级" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="当生成的地形靠近旧区块时,新地形会被调整来适配旧世界的原有地形" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="在旧世界区块中,如果y=0处是基岩,那么下方将会被填满深板岩" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="在此快照中升级的世界将永久保留这个深板岩层,因此如果你想让旧区块高度小于0的地方能有洞穴生成的话,请在升级前做好备份。" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="旧区块中y=0到y=4之间的基岩将会被替换为深板岩" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="y=-64的地方会生成新的基岩层" />
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+ </StackPanel>
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+
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+
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+ <TextBlock Text="21w43a 的修改内容" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="优先更新视频设置已重命名为 Chunk Builder" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="减少了河流沿岸和海洋海岸线附近被淹没的洞穴数量" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="含水层水位变化减少,因此会有更大的区域处于相同水位下。 这意味着地下瀑布会变少,使得在地下行船会轻松一些" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="岩浆含水层常见度降低" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="限制大垂滴叶只能放置在粘土、草方块、泥土、耕地、苔藓、含根泥土、灰化土和菌丝上" />
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+ </StackPanel>
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+
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+
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+ <TextBlock Text="技术性修改" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="方块和流体滴落的一些内部细节已经修改来加快保存时间。虽然外表上好像没什么变化,但是你可以试着用你的红石装置测试一下(当然,记得在世界的副本或备份上做实验)" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="区块格式已被更新" />
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+ </StackPanel>
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+
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+ <TextBlock Text="世界数据:区块格式" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="详见原文" />
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+ </StackPanel>
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+
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+ <TextBlock Text="该版本修复了 8 个Bug ,翻译由 xiang_xge 于MCBBS上提供" Style="{StaticResource footnote}" />
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|
+ <!--Logs-->
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|
|
+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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|
+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/21w43a" ColorType="Highlight" />
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|
+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1272347-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-21w43a" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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<local:MyCard Margin="0,0,0,15" Title="21w42a" CanSwap="True" IsSwaped="True">
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<!--Header-->
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<StackPanel Margin="30,40,30,20">
|