25w32a.md 9.7 KB


version-image-link: https://s21.ax1x.com/2025/08/07/pVUXBD0.jpg server-jar: https://piston-data.mojang.com/v1/objects/c98a125ca315cac45bee91a7ecbc4920007ac5ff/server.jar translator: 最亮的信标

cats: ['1.21','1.21.9']

新特性

  • 增加了铜制装饰品

铜制装饰品

  • 增加了铜火把

    • 一个使用铜粒、煤炭与木棍合成的绿色的火把变体
    • 和火把的作用一样
  • 增加了铜栏杆

    • 和现存的铁栏杆的作用一样
    • 会随时间氧化
  • 增加了铜链

    • 和现存的锁链(现在重命名成铁链了)的作用一样
    • 会随时间氧化
  • 增加了铜灯笼

    • 与普通灯笼合成配方相似但使用铜以及铜火把
    • 灯笼会自己氧化,随着时间外观也在变化
    • 和现存的灯笼的作用一样

更改

  • 锁链方块现在重命名为“铁链”

对方块、物品以及实体的微调

  • 在展示架上的物品位置调整以能放在槽位上
  • 所有铜傀儡像都会在被破坏时掉落
  • 所有铜傀儡像都会在被活塞推动时掉落

配方

  • 更改了铜活板门的配方,从 6 个铜锭(合成两个)变为 4 个铜锭(合成一个)

技术性更改

  • 数据包版本现在为 83.0
  • 资源包版本现在为 65.1
  • 增加了在文本中使用 GUI 以及物品精灵图的方式

数据包版本 83.0

实体数据

copper_golem

  • weather_state 字段现在期望一个字符串 id 而不再是整数 id
    • 0 -> unaffected
    • 1 -> exposed
    • 2 -> weathered
    • 3 -> oxidized

文本渲染

object 文本组件

  • 添加了新的文本组件 object
  • 这个组件会从精灵图纹理图集以字符显示单个精灵图
  • 精灵图一直会以 8x8 像素的矩形渲染
  • 格式:
    • atlas - 纹理图集的命名空间 ID,默认值: minecraft:blocks
    • sprite - 在纹理图集中的精灵图命名空间 ID,例如: item/porkchop

战利品表

  • 增加了 harvest/sweet_berry_bush 战利品表,用于交互收获有浆果的浆果丛的掉落

标签

方块标签

  • 增加了 #chains - 所有锁链方块
  • 增加了 #lanterns - 所有灯笼方块
  • 增加了 #bars - 所有金属栏杆方块

物品标签

  • 增加了 #chains - 所有锁链方块物品
  • 增加了 #lanterns - 所有灯笼方块物品
  • 增加了 #bars - 所有金属栏杆方块物品

数据包版本 65.1

方块精灵图

增加了新方块的精灵图:

  • copper_bars
  • copper_chain
  • copper_lantern
  • copper_torch
  • exposed_copper_bars
  • exposed_copper_chain
  • exposed_copper_lantern
  • exposed_copper_torch
  • oxidized_copper_bars
  • oxidized_copper_chain
  • oxidized_copper_lantern
  • oxidized_copper_torch
  • weathered_copper_bars
  • weathered_copper_chain
  • weathered_copper_lantern
  • weathered_copper_torch

物品精灵图

增加了新物品的精灵图:

  • copper_chain
  • copper_lantern
  • exposed_copper_chain
  • exposed_copper_lantern
  • oxidized_copper_chain
  • oxidized_copper_lantern
  • weathered_copper_chain
  • weathered_copper_lantern

粒子

增加了新的粒子:

  • copper_fire_flame

25W32A 修复的漏洞

  • MC-163218 - Players with the Sneak option set to "Toggle" can sneak while in GUIs
  • MC-174759 - Dragon eggs can be teleported to a height below void
  • MC-257540 - Sheep eat half as often as they did before 21w39a
  • MC-273943 - Sweet berries drop from harvested bushes is hardcoded
  • MC-276431 - Dragon egg teleports above the build height limit and deletes itself
  • MC-279548 - TNT minecart does not remember ignition source when exploding from a fall
  • MC-295841 - Interactive collision check path is broken
  • MC-296054 - Fast non-projectile entity movements may fail to apply block effects from blocks around the starting position when moving in positive directions
  • MC-296055 - Slow non-projectile entity movements may fail to apply block effects from origin block
  • MC-296057 - Sideways non-projectile movements may fail to apply block effects from blocks around start of sideways motion
  • MC-296372 - Teleport duration is unreliable as of 1.21.5
  • MC-299314 - Breaking jukeboxes in certain ways doesn't stop the music
  • MC-299627 - Entity interpolation for high speed projectiles is wildly inaccurate
  • MC-299770 - Chunks loaded by ender pearls permanently unload upon player death even when enderPearlsVanishOnDeath is set to false
  • MC-299837 - Running two or more /rotate commands in the same tick only applies the rotation of the last command
  • MC-299872 - The freezing overlay flashes when a freezing player touches fire
  • MC-299913 - The "You don't seem to have a Realm..." focusable text widget now has a black background
  • MC-300051 - The top part of worn leggings does not render
  • MC-300092 - F3 pie chart particle entries are missing names
  • MC-300094 - Entities' held items no longer follow their arm movements when they have the invisibility effect
  • MC-300100 - The “biome” debug option no longer has a space before its biome name
  • MC-300105 - The player can drown while the game is paused
  • MC-300108 - Villagers' and zombie villagers' clothes are incomplete
  • MC-300113 - pack.mcmeta no longer accepts the longform object syntax in the supported_formats field
  • MC-300121 - Interacting with a group of more than 3 connected shelves causes the game to crash
  • MC-300122 - Certain parts of horse armor are sometimes invisible
  • MC-300131 - The "debug.entry.currently.inF3" string is improperly capitalized
  • MC-300136 - Held item positions are synchronized between entities of the same model in view
  • MC-300145 - Players can use items while their inventories are open when the “Use Item/Place Block” option is set to “Toggle”
  • MC-300146 - Exiting interfaces is incredibly difficult when the “Use Item/Place Block” option is set to “Toggle”
  • MC-300153 - The inner cubes of slimes are sometimes invisible from the outside
  • MC-300155 - Players can freeze while standing in powder snow despite the game being paused
  • MC-300164 - The value of the "Sprint Window" option is not saved
  • MC-300165 - Players are damaged when blocking attacks with shields that disable shields
  • MC-300166 - When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate
  • MC-300168 - All shelf variants are in the redstone section of the creative inventory
  • MC-300180 - Debug screen text now stays on the screen in F1
  • MC-300187 - Interacting with items with certain components in the inventory causes a crash
  • MC-300193 - Dying and respawning within the same dimension consistently shows a loading terrain screen
  • MC-300196 - Local Difficulty debug information flickers if it is open while GUI is hidden
  • MC-300214 - The shadows of baby mobs are now of the same size as those of their adult counterparts
  • MC-300235 - First number in E counter is always stuck at 0
  • MC-300248 - Subtitles/closed captions obstruct the inventory UI
  • MC-300275 - Pausing while riding a strider on top of lava sets the player on fire
  • MC-300305 - When multiple people use fishing rods, an additional black line is drawn
  • MC-300340 - Continuously clicking "Continue" on the welcome page resets the button disappearance animation progress
  • MC-300394 - Oxidized/waxed oxidized copper golems, statue and entity versions, have the wrong pixels underneath their feet compared to their other counterparts
  • MC-300421 - Inconsistent capitalization for F3+F5 description in F3+Q debug menu
  • MC-300440 - Elytra consumes durability while the game is paused in singleplayer
  • MC-300464 - The debug crosshair is rendered in third person