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Merge branch 'master' of https://github.com/Hex-Dragon/GMTK2022

= 4 лет назад
Родитель
Сommit
14d27bed4a

+ 5 - 1
Assets/Localization/String Localization Shared Data.asset

@@ -24,7 +24,11 @@ MonoBehaviour:
     m_Metadata:
       m_Items: []
   - m_Id: 627261102350336
-    m_Key: SceneMain/UITop/PanDeath/TextDeath
+    m_Key: SceneMain/UITop/PanWin/TextWin
+    m_Metadata:
+      m_Items: []
+  - m_Id: 704612699987968
+    m_Key: SceneMain/UITop/PanWin/TextWin 1
     m_Metadata:
       m_Items: []
   m_Metadata:

+ 5 - 1
Assets/Localization/String Localization_en-US.asset

@@ -27,7 +27,11 @@ MonoBehaviour:
     m_Metadata:
       m_Items: []
   - m_Id: 627261102350336
-    m_Localized: Dead
+    m_Localized: DEAD
+    m_Metadata:
+      m_Items: []
+  - m_Id: 704612699987968
+    m_Localized: THE END
     m_Metadata:
       m_Items: []
   references:

+ 4 - 0
Assets/Localization/String Localization_zh-CN.asset

@@ -30,6 +30,10 @@ MonoBehaviour:
     m_Localized: "\u5BC4"
     m_Metadata:
       m_Items: []
+  - m_Id: 704612699987968
+    m_Localized: "\u5B8C"
+    m_Metadata:
+      m_Items: []
   references:
     version: 2
     RefIds: []

Разница между файлами не показана из-за своего большого размера
+ 3 - 4
Assets/Plugins/TextMesh Pro/Resources/Fonts & Materials/SOURCEHANSANSCN-NORMAL SDF.asset


+ 3 - 2
Assets/Resources/Dice/DiceEntity.cs

@@ -18,7 +18,8 @@ public class DiceEntity : MonoBehaviour {
     private void UpdateSpriteText() => spriteText.sprite = InputM.GetKeyTextSprite(currentLetter);
 
     const float rollTime = 3.5f, endTime = 1.5f;
-    public bool canRestore = true, pickedUp = false;
+    public DiceType diceType = DiceType.NoRestore; public bool pickedUp = false;
+    public enum DiceType { Restore, NoRestore, Bad }
     private void OnCollisionEnter2D(Collision2D collision) {
         if (!collision.gameObject.CompareTag("Player") || pickedUp) return;
         pickedUp = true;
@@ -45,7 +46,7 @@ public class DiceEntity : MonoBehaviour {
             yield return new WaitForSeconds(0.333f);
         }
         // 最终确定
-        string possible = InputM.GetPossibleResults(key, canRestore);
+        string possible = InputM.GetPossibleResults(key, diceType);
         Debug.Log(possible);
         currentLetter = Modules.RandomOne(possible.ToCharArray().ToList()).ToString();
         UpdateSpriteText();

+ 3 - 3
Assets/Resources/Dice/DiceUI.cs

@@ -38,16 +38,16 @@ public class DiceUI : MonoBehaviour {
         if (!Input.GetMouseButtonUp(0) || !(allowPress || Input.GetKey(KeyCode.LeftControl)) || 
             !RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, AspectUtility.cam)) return;
         // µã»÷
-        DropDice(true);
+        DropDice(DiceEntity.DiceType.Restore);
     }
 
     public bool isDropped = false;
-    public void DropDice(bool canRestore) {
+    public void DropDice(DiceEntity.DiceType type) {
         DiceEntity diceNew = GameObject.Instantiate(InputM.instance.dicePrefab).GetComponent<DiceEntity>();
         diceNew.transform.localScale = Vector2.one * 1.11f;
         diceNew.transform.position = rectTransform.position;
         diceNew.key = keybind;
-        diceNew.canRestore = canRestore;
+        diceNew.diceType = type;
         isDropped = true;
         UpdateColor();
     }

+ 1 - 1
Assets/Resources/Entities/BulletHit.prefab

@@ -26,7 +26,7 @@ Transform:
   m_GameObject: {fileID: 1388621396339534014}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 1000, y: 1000, z: 0}
-  m_LocalScale: {x: 0.6, y: 0.6, z: 0.6}
+  m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 0}

+ 3 - 2
Assets/Resources/Entities/EnemyBase.cs

@@ -20,16 +20,17 @@ public abstract class EnemyBase : EntityBase {
         Modules.DestroyGameObject(gameObject);
     }
 
-    public int hp; internal int currentHp = -1;
+    public int hp; internal int currentHp = -10;
     internal override void OnHitBullet() {
         // ÊÜÉ˶¯»­
         sprite.DOColor(new Color(1f, 0.5f, 0.5f), 0.04f).SetLoops(2, LoopType.Yoyo);
         // ËÀÍöÅжÏ
-        if (currentHp == -1) currentHp = hp;
+        if (currentHp == -10) currentHp = hp;
         currentHp--;
         if (currentHp <= 0) {
             AudioM.Play("enemy_die", 0.7f);
             Modules.DestroyGameObject(gameObject);
+            if (hp > 3) { Camera.current.DOShakePosition(0.15f, 0.4f, 100).SetId("ScreenShake"); }
         }
     }
 

+ 2 - 2
Assets/Resources/Entities/EnemyShooter.cs

@@ -17,9 +17,9 @@ public class EnemyShooter : EnemyBase {
         if (!isLand) return;
         shootCooldown += Time.deltaTime;
         if (shootCooldown < shootDelay) return;
-        shootCooldown = 0f;
-        AudioM.Play("enemy_shoot", 0.5f);
         // Éú³É×Óµ¯
+        AudioM.Play("enemy_shoot", 0.5f); 
+        shootCooldown = shootDelay * ((float) Modules.randomDefault.NextDouble() * 0.4f - 0.2f);
         GameObject newBullet = Instantiate(bullet, transform);
         newBullet.transform.position += new Vector3(0.5f, -0.5f, 0);
         newBullet.transform.SetParent(null);

+ 2 - 2
Assets/Resources/Entities/EnemyShooter.prefab

@@ -163,8 +163,8 @@ MonoBehaviour:
   baseMass: 5
   movingLeft: 0
   hp: 5
-  shootDelay: 1
-  bulletSpeed: 2.5
+  shootDelay: 0.9
+  bulletSpeed: 3
   bullet: {fileID: 6338471913790559837, guid: 96699fe6403b7e24795680135973e8a7, type: 3}
 --- !u!1 &8597255516571522799
 GameObject:

+ 3 - 2
Assets/Resources/Entities/Player.cs

@@ -47,8 +47,7 @@ public class Player : EntityBase {
             hp--;
             AudioM.Play("hurt", 0.6f);
             rb.velocity = Vector2.zero;
-            DOTween.Kill("ScreenShake");
-            Camera.current.DOShakePosition(0.4f, 0.5f, 25).SetId("ScreenShake");
+            Camera.current.DOShakePosition(0.6f, 2f, 100).SetId("ScreenShake");
             return true;
         } else {
             return false;
@@ -116,6 +115,8 @@ public class Player : EntityBase {
             newBullet.transform.eulerAngles = (shootVector.x > 0 ? -1 : 1) * Vector2.Angle(shootVector, Vector2.up) * Vector3.forward;
             // 后座力
             rb.velocity += bulletKnockback * -shootVector;
+            // 屏幕抖动
+            Camera.current.DOShakePosition(0.1f, 0.08f, 100).SetId("ScreenShake");
         } else if (currentShootDelay > 0) {
             currentShootDelay -= Time.deltaTime;
         }

+ 1 - 1
Assets/Resources/System/AudioM.cs

@@ -11,7 +11,7 @@ public class AudioM : MonoBehaviour {
             audios = new();
             Resources.LoadAll<AudioClip>("").ToList().ForEach(a => audios.Add(a.name, a));
         }
-        AudioSource.PlayClipAtPoint(audios[name], AspectUtility.cam.transform.position, volume);
+        AudioSource.PlayClipAtPoint(audios[name], Vector3.zero, volume);
     }
 
     private void Awake() {

+ 12 - 5
Assets/Resources/System/InputM.cs

@@ -87,7 +87,7 @@ public class InputM : MonoBehaviour {
     };
 
     public readonly static KeyType[] keyTypes = new[] { KeyType.Left, KeyType.Right, KeyType.Jump, KeyType.Crouch, KeyType.Fire, KeyType.Reload };
-    public static string GetPossibleResults(KeyType key, bool doRestore) {
+    public static string GetPossibleResults(KeyType key, DiceEntity.DiceType type) {
         List<string> accepted = "wasdlr".ToList().Select(c => c.ToString()).ToList();
         List<string> refused = new();
         // 删除冲突键位
@@ -108,19 +108,26 @@ public class InputM : MonoBehaviour {
         // 禁止与当前项相同
         refused.Add(GetKeyRaw(key));
         // 是否可以还原回原始键位
-        if (!doRestore) refused.Add(GetKeyRawDefault(key));
-        if (doRestore) for (int i = 0; i < 10; i++) accepted.Add(GetKeyRawDefault(key));
+        switch (type) {
+            case DiceEntity.DiceType.Restore:
+                for (int i = 0; i < 10; i++) accepted.Add(GetKeyRawDefault(key)); break;
+            case DiceEntity.DiceType.NoRestore:
+                refused.Add(GetKeyRawDefault(key)); break;
+            case DiceEntity.DiceType.Bad:
+                break; // 直接修改最后结果
+        }
         // 输出
         string resultStr = "";
         accepted.ForEach(resultChar => {
             foreach (string refusedChar in refused) if (resultChar == refusedChar) return;
             resultStr += resultChar;
         });
+        if (type == DiceEntity.DiceType.Bad) resultStr = refused[0];
         return resultStr;
     }
 
-    public static void DropDice(KeyType key, bool canRestore = false) {
-        GetDiceUI(key).GetComponent<DiceUI>().DropDice(canRestore);
+    public static void DropDice(KeyType key, DiceEntity.DiceType type = DiceEntity.DiceType.NoRestore) {
+        GetDiceUI(key).GetComponent<DiceUI>().DropDice(type);
     }
 
 }

+ 37 - 3
Assets/Resources/System/StoryM.cs

@@ -88,7 +88,7 @@ public class StoryM : MonoBehaviour {
 
     // 故事
     public int stage = 0; private bool stageCompleted = true;
-    public Image panDeath;
+    public GameObject panDeath, panWin1, panWin2;
     void Start() {
         StartCoroutine("ArrowSpawner");
         StartCoroutine("Main");
@@ -143,7 +143,7 @@ public class StoryM : MonoBehaviour {
         }
         yield return new WaitForSeconds(0.5f);
         // 转为黑屏
-        panDeath.DOFade(1, 0.3f); panDeath.GetComponentInChildren<TMPro.TextMeshProUGUI>().DOFade(1, 1f);
+        panDeath.GetComponent<Image>().DOFade(1, 0.3f); panDeath.GetComponentInChildren<TMPro.TextMeshProUGUI>().DOFade(1, 1f);
         yield return new WaitForSeconds(0.3f);
         // 复原
         FindObjectsOfType<EnemyBase>().ToList().ForEach(e => Modules.DestroyGameObject(e.gameObject));
@@ -152,7 +152,7 @@ public class StoryM : MonoBehaviour {
         yield return new WaitForSeconds(3f);
         // 淡出黑屏,玩家重生
         respawning = false;
-        panDeath.DOFade(0, 0.8f); panDeath.GetComponentInChildren<TMPro.TextMeshProUGUI>().DOFade(0, 0.3f);
+        panDeath.GetComponent<Image>().DOFade(0, 0.8f); panDeath.GetComponentInChildren<TMPro.TextMeshProUGUI>().DOFade(0, 0.3f);
         Player.instance.enabled = true;
         Player.instance.transform.localScale = Vector3.one;
         Player.instance.transform.position = new Vector3(-6, 10, 0);
@@ -340,6 +340,40 @@ public class StoryM : MonoBehaviour {
     IEnumerator Stage15() {
         arrowMax = 2; noDifficulty = false;
         yield return StartCoroutine(WaitForStoryText("好嘞", ""));
+        
+        // 大结局
+        InputM.DropDice(new List<InputM.KeyType>() { InputM.KeyType.Left, InputM.KeyType.Right }.RandomOne(), DiceEntity.DiceType.Bad);
+        stageCompleted = true;
+    }
+    IEnumerator Stage16() {
+        arrowMax = 0; noDifficulty = true;
+        yield return StartCoroutine(WaitUntilPickDice(10f, "都到这个时候了,还在等啥呢?", ""));
+        stageCompleted = true;
+    }
+    IEnumerator Stage17() {
+        arrowMax = 0; noDifficulty = true;
+        yield return new WaitForSeconds(11f);
+        yield return StartCoroutine(WaitForStoryText("呃……", ""));
+        yield return new WaitForSeconds(3f);
+        yield return StartCoroutine(WaitForStoryText("这可……不太妙……", ""));
+        yield return StartCoroutine(WaitForStoryText("后面还有无尽模式呢!这可咋整啊?", ""));
+        yield return new WaitForSeconds(2f);
+        SetStoryText("不行!我再想想办法,例如再重新丢一次骰子™,指不定就好了呢?丢一次不行就两次,对吧?", "");
+        yield return new WaitForSeconds(1.5f);
+        // 结束动画
+        respawning = true;
+        Player.instance.transform.localScale = Vector3.zero;
+        Player.instance.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
+        Player.instance.enabled = false;
+        panWin1.SetActive(true);
+        yield return new WaitForSeconds(1f);
+        SetStoryText("诶?喂?", "");
+        yield return new WaitForSeconds(8f);
+        panWin1.SetActive(false); panWin2.SetActive(true);
+        Text credit = panWin2.GetComponentInChildren<Text>();
+        string creditText = credit.text;
+        credit.text = "";
+        credit.DOText(creditText, 20f).SetEase(Ease.Linear);
     }
 
 

+ 687 - 136
Assets/Scenes/SceneMain.unity

@@ -1271,6 +1271,141 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 458307420}
   m_CullTransparentMesh: 1
+--- !u!1 &486207444
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 486207445}
+  - component: {fileID: 486207447}
+  - component: {fileID: 486207446}
+  m_Layer: 2
+  m_Name: TextWin (1)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &486207445
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 486207444}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 1588779461}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
+  m_AnchoredPosition: {x: 0, y: -100}
+  m_SizeDelta: {x: 0, y: -200}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &486207446
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 486207444}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_RaycastTarget: 0
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_text: "\u611F\u8C22\u4F60\u7684\u6E38\u73A9"
+  m_isRightToLeft: 0
+  m_fontAsset: {fileID: 11400000, guid: 283cec36496b84640a3220e6d4736677, type: 2}
+  m_sharedMaterial: {fileID: -4366241451420931623, guid: 283cec36496b84640a3220e6d4736677, type: 2}
+  m_fontSharedMaterials: []
+  m_fontMaterial: {fileID: 0}
+  m_fontMaterials: []
+  m_fontColor32:
+    serializedVersion: 2
+    rgba: 4291019715
+  m_fontColor: {r: 0.764151, g: 0.764151, b: 0.764151, a: 1}
+  m_enableVertexGradient: 0
+  m_colorMode: 3
+  m_fontColorGradient:
+    topLeft: {r: 1, g: 1, b: 1, a: 1}
+    topRight: {r: 1, g: 1, b: 1, a: 1}
+    bottomLeft: {r: 1, g: 1, b: 1, a: 1}
+    bottomRight: {r: 1, g: 1, b: 1, a: 1}
+  m_fontColorGradientPreset: {fileID: 0}
+  m_spriteAsset: {fileID: 0}
+  m_tintAllSprites: 0
+  m_StyleSheet: {fileID: 0}
+  m_TextStyleHashCode: -1183493901
+  m_overrideHtmlColors: 0
+  m_faceColor:
+    serializedVersion: 2
+    rgba: 4294967295
+  m_fontSize: 70
+  m_fontSizeBase: 70
+  m_fontWeight: 400
+  m_enableAutoSizing: 0
+  m_fontSizeMin: 18
+  m_fontSizeMax: 72
+  m_fontStyle: 0
+  m_HorizontalAlignment: 2
+  m_VerticalAlignment: 512
+  m_textAlignment: 65535
+  m_characterSpacing: 0
+  m_wordSpacing: 0
+  m_lineSpacing: 0
+  m_lineSpacingMax: 0
+  m_paragraphSpacing: 0
+  m_charWidthMaxAdj: 0
+  m_enableWordWrapping: 1
+  m_wordWrappingRatios: 0.4
+  m_overflowMode: 0
+  m_linkedTextComponent: {fileID: 0}
+  parentLinkedComponent: {fileID: 0}
+  m_enableKerning: 1
+  m_enableExtraPadding: 0
+  checkPaddingRequired: 0
+  m_isRichText: 1
+  m_parseCtrlCharacters: 1
+  m_isOrthographic: 1
+  m_isCullingEnabled: 0
+  m_horizontalMapping: 0
+  m_verticalMapping: 0
+  m_uvLineOffset: 0
+  m_geometrySortingOrder: 0
+  m_IsTextObjectScaleStatic: 0
+  m_VertexBufferAutoSizeReduction: 0
+  m_useMaxVisibleDescender: 1
+  m_pageToDisplay: 1
+  m_margin: {x: 0, y: 0, z: 0, w: 0}
+  m_isUsingLegacyAnimationComponent: 0
+  m_isVolumetricText: 0
+  m_hasFontAssetChanged: 0
+  m_baseMaterial: {fileID: 0}
+  m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
+--- !u!222 &486207447
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 486207444}
+  m_CullTransparentMesh: 1
 --- !u!1 &518469180
 GameObject:
   m_ObjectHideFlags: 0
@@ -1303,7 +1438,7 @@ RectTransform:
   - {fileID: 957311951}
   - {fileID: 113248108}
   m_Father: {fileID: 1379258162}
-  m_RootOrder: 1
+  m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0}
   m_AnchorMax: {x: 0.5, y: 0}
@@ -5340,6 +5475,8 @@ GameObject:
   - component: {fileID: 1378097949}
   - component: {fileID: 1378097950}
   - component: {fileID: 1378097951}
+  - component: {fileID: 1378097953}
+  - component: {fileID: 1378097952}
   m_Layer: 0
   m_Name: Managers
   m_TagString: Untagged
@@ -5446,7 +5583,9 @@ MonoBehaviour:
   textStory: {fileID: 113248110}
   shapeBack: {fileID: 957311951}
   stage: 0
-  panDeath: {fileID: 1688894993}
+  panDeath: {fileID: 1688894991}
+  panWin1: {fileID: 1588779460}
+  panWin2: {fileID: 1706492963}
 --- !u!114 &1378097951
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -5459,6 +5598,110 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 9d9bd502a18108c4faace5119884accb, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+--- !u!82 &1378097952
+AudioSource:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1378097945}
+  m_Enabled: 1
+  serializedVersion: 4
+  OutputAudioMixerGroup: {fileID: 0}
+  m_audioClip: {fileID: 8300000, guid: fad5f40108e03ec4dbe42eb884f842c1, type: 3}
+  m_PlayOnAwake: 1
+  m_Volume: 0.3
+  m_Pitch: 1
+  Loop: 1
+  Mute: 0
+  Spatialize: 0
+  SpatializePostEffects: 0
+  Priority: 128
+  DopplerLevel: 1
+  MinDistance: 5.645525
+  MaxDistance: 500
+  Pan2D: 0
+  rolloffMode: 0
+  BypassEffects: 0
+  BypassListenerEffects: 0
+  BypassReverbZones: 0
+  rolloffCustomCurve:
+    serializedVersion: 2
+    m_Curve:
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+      time: 0
+      value: 1
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
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+      outWeight: 0.33333334
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+      time: 1
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+      tangentMode: 0
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+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  panLevelCustomCurve:
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+    m_Curve:
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+      time: 0
+      value: 0
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+      outSlope: 0
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+      inWeight: 0.33333334
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+    m_PreInfinity: 2
+    m_PostInfinity: 2
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+  spreadCustomCurve:
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+    m_Curve:
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+      time: 0
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+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  reverbZoneMixCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 1
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+--- !u!81 &1378097953
+AudioListener:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1378097945}
+  m_Enabled: 1
 --- !u!1 &1379258158
 GameObject:
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