龙腾猫跃 4 سال پیش
والد
کامیت
bbba2dc2d5

BIN
Assets/Resources/Audio/enemy_shoot.ogg


+ 22 - 0
Assets/Resources/Audio/enemy_shoot.ogg.meta

@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: 351d818630dc3f04397a4c36775fcb13
+AudioImporter:
+  externalObjects: {}
+  serializedVersion: 6
+  defaultSettings:
+    loadType: 0
+    sampleRateSetting: 0
+    sampleRateOverride: 44100
+    compressionFormat: 1
+    quality: 1
+    conversionMode: 0
+  platformSettingOverrides: {}
+  forceToMono: 0
+  normalize: 1
+  preloadAudioData: 1
+  loadInBackground: 0
+  ambisonic: 0
+  3D: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 0
Assets/Resources/Dice/DiceUI.cs

@@ -30,6 +30,7 @@ public class DiceUI : MonoBehaviour {
         spriteBg.DOColor(isKeyDown ?
             new Color(247f / 255f, 142f / 255f, 48f / 255f, isDropped ? 0.3f : 1f) :
             new Color(1f, 1f, 1f, isDropped ? 0.3f : 1f), 0.05f);
+        spriteLetter.color = isDropped ? new Color(1f, 1f, 1f, 0.7f) : new Color(1f, 1f, 1f, 1f);
     }
 
     public bool allowPress = true;

BIN
Assets/Resources/Entities/EnemyArrow.png


+ 1 - 0
Assets/Resources/Entities/EnemyShooter.cs

@@ -18,6 +18,7 @@ public class EnemyShooter : EnemyBase {
         shootCooldown += Time.deltaTime;
         if (shootCooldown < shootDelay) return;
         // Éú³É×Óµ¯
+        AudioM.Play("enemy_shoot", 0.5f); 
         shootCooldown = shootDelay * ((float) Modules.randomDefault.NextDouble() * 0.4f - 0.2f);
         GameObject newBullet = Instantiate(bullet, transform);
         newBullet.transform.position += new Vector3(0.5f, -0.5f, 0);

BIN
Assets/Resources/UI/control_panel_bg.png