|
|
public static void Play(string name, float volume = 1f) {
|
|
public static void Play(string name, float volume = 1f) {
|
|
|
AudioSource.PlayClipAtPoint(audios[name], Camera.allCameras[0].transform.position, volume);
|
|
AudioSource.PlayClipAtPoint(audios[name], Camera.allCameras[0].transform.position, volume);
|