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- # 全局初始化
- # 游戏数据
- forceload remove all
- time set noon
- weather clear
- gamerule doDaylightCycle false
- gamerule doFireTick false
- gamerule doMobSpawning false
- gamerule keepInventory true
- gamerule doWeatherCycle false
- gamerule doImmediateRespawn true
- # 记分板
- scoreboard objectives remove mem
- scoreboard objectives add mem dummy "全局变量"
- scoreboard objectives remove total_score
- scoreboard objectives add total_score dummy "得分"
- # 时钟
- schedule function ltw:clock/tick4 4t replace
- schedule function ltw:clock/tick20 20t replace
- # 其他模块
- function mini:main/init
- # 状态
- function ltw:state/0/state_enter
- # TODO 关闭玩家碰撞箱
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